mirror of
https://github.com/YuzuZensai/play-dl-test.git
synced 2026-01-31 14:58:05 +00:00
Some more updates
This commit is contained in:
@@ -9,19 +9,67 @@ export interface FormatInterface {
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targetDurationSec: number;
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maxDvrDurationSec: number;
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}
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export class LiveStreaming {
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/**
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* YouTube Live Stream class for playing audio from Live Stream videos.
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*/
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export class LiveStream {
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/**
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* Readable Stream through which data passes
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*/
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stream: Readable;
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/**
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* Type of audio data that we recieved from live stream youtube url.
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*/
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type: StreamType;
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/**
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* Base URL in dash manifest file.
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*/
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private base_url: string;
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/**
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* Given Dash URL.
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*/
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private url: string;
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/**
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* Interval to fetch data again to dash url.
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*/
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private interval: number;
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/**
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* Sequence count of urls in dash file.
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*/
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private packet_count: number;
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/**
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* Timer that creates loop from interval time provided.
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*/
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private timer: Timer;
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/**
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* Live Stream Video url.
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*/
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private video_url: string;
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/**
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* Timer used to update dash url so as to avoid 404 errors after long hours of streaming.
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*
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* It updates dash_url every 30 minutes.
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*/
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private dash_timer: Timer;
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/**
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* Segments of url that we recieve in dash file.
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*
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* base_url + segment_urls[0] = One complete url for one segment.
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*/
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private segments_urls: string[];
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/**
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* Incoming message that we recieve.
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*
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* Storing this is essential.
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* This helps to destroy the TCP connection completely if you stopped player in between the stream
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*/
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private request: IncomingMessage | null;
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/**
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* Live Stream Class Constructor
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* @param dash_url dash manifest URL
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* @param target_interval interval time for fetching dash data again
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* @param video_url Live Stream video url.
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*/
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constructor(dash_url: string, target_interval: number, video_url: string) {
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this.stream = new Readable({ highWaterMark: 10 * 1000 * 1000, read() {} });
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this.type = StreamType.Arbitrary;
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@@ -44,7 +92,11 @@ export class LiveStreaming {
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});
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this.start();
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}
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/**
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* Updates dash url.
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*
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* Used by dash_timer for updating dash_url every 30 minutes.
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*/
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private async dash_updater() {
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const info = await video_info(this.video_url);
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if (
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@@ -55,7 +107,11 @@ export class LiveStreaming {
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this.url = info.LiveStreamData.dashManifestUrl;
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}
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}
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/**
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* Parses data recieved from dash_url.
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*
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* Updates base_url , segments_urls array.
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*/
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private async dash_getter() {
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const response = await request(this.url);
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const audioFormat = response
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@@ -68,7 +124,11 @@ export class LiveStreaming {
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this.segments_urls = list.replace(new RegExp('<SegmentURL media="', 'g'), '').split('"/>');
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if (this.segments_urls[this.segments_urls.length - 1] === '') this.segments_urls.pop();
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}
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/**
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* This cleans every used variable in class.
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*
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* This is used to prevent re-use of this class and helping garbage collector to collect it.
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*/
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private cleanup() {
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this.timer.destroy();
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this.dash_timer.destroy();
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@@ -81,7 +141,12 @@ export class LiveStreaming {
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this.packet_count = 0;
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this.interval = 0;
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}
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/**
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* This starts function in Live Stream Class.
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*
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* Gets data from dash url and pass it to dash getter function.
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* Get data from complete segment url and pass data to Stream.
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*/
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private async start() {
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if (this.stream.destroyed) {
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this.cleanup();
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@@ -116,25 +181,75 @@ export class LiveStreaming {
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this.timer.reuse();
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}
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/**
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* Deprecated Functions
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*/
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pause() {}
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/**
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* Deprecated Functions
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*/
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resume() {}
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}
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/**
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* Class for YouTube Stream
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* YouTube Stream Class for playing audio from normal videos.
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*/
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export class Stream {
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stream: Readable;
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type: StreamType;
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/**
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* Readable Stream through which data passes
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*/
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stream: Readable;
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/**
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* Type of audio data that we recieved from normal youtube url.
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*/
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type: StreamType;
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/**
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* Audio Endpoint Format Url to get data from.
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*/
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private url: string;
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/**
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* Used to calculate no of bytes data that we have recieved
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*/
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private bytes_count: number;
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/**
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* Calculate per second bytes by using contentLength (Total bytes) / Duration (in seconds)
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*/
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private per_sec_bytes: number;
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/**
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* Total length of audio file in bytes
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*/
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private content_length: number;
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/**
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* YouTube video url. [ Used only for retrying purposes only. ]
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*/
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private video_url: string;
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/**
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* Timer for looping data every 265 seconds.
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*/
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private timer: Timer;
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/**
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* Quality given by user. [ Used only for retrying purposes only. ]
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*/
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private quality: number;
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/**
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* Proxy config given by user. [ Used only for retrying purposes only. ]
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*/
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private proxy: Proxy[] | undefined;
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/**
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* Incoming message that we recieve.
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*
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* Storing this is essential.
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* This helps to destroy the TCP connection completely if you stopped player in between the stream
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*/
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private request: IncomingMessage | null;
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/**
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* YouTube Stream Class constructor
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* @param url Audio Endpoint url.
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* @param type Type of Stream
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* @param duration Duration of audio playback [ in seconds ]
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* @param contentLength Total length of Audio file in bytes.
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* @param video_url YouTube video url.
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* @param options Options provided to stream function.
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*/
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constructor(
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url: string,
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type: StreamType,
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@@ -163,19 +278,29 @@ export class Stream {
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});
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this.loop();
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}
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/**
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* Retry if we get 404 or 403 Errors.
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*/
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private async retry() {
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const info = await video_info(this.video_url, { proxy: this.proxy });
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const audioFormat = parseAudioFormats(info.format);
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this.url = audioFormat[this.quality].url;
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}
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/**
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* This cleans every used variable in class.
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*
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* This is used to prevent re-use of this class and helping garbage collector to collect it.
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*/
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private cleanup() {
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this.request?.destroy();
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this.request = null;
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this.url = '';
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}
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/**
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* Getting data from audio endpoint url and passing it to stream.
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*
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* If 404 or 403 occurs, it will retry again.
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*/
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private async loop() {
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if (this.stream.destroyed) {
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this.timer.destroy();
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@@ -226,24 +351,62 @@ export class Stream {
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}
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});
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}
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/**
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* Pauses timer.
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* Stops running of loop.
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*
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* Useful if you don't want to get excess data to be stored in stream.
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*/
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pause() {
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this.timer.pause();
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}
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/**
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* Resumes timer.
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* Starts running of loop.
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*/
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resume() {
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this.timer.resume();
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}
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}
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/**
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* Timer Class.
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*
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* setTimeout + extra features ( re-starting, pausing, resuming ).
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*/
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export class Timer {
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/**
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* Boolean for checking if Timer is destroyed or not.
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*/
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private destroyed: boolean;
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/**
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* Boolean for checking if Timer is paused or not.
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*/
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private paused: boolean;
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/**
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* setTimeout function
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*/
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private timer: NodeJS.Timer;
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/**
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* Callback to be executed once timer finishes.
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*/
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private callback: () => void;
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/**
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* Seconds time when it is started.
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*/
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private time_start: number;
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/**
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* Total time left.
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*/
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private time_left: number;
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/**
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* Total time given by user [ Used only for re-using timer. ]
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*/
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private time_total: number;
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/**
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* Constructor for Timer Class
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* @param callback Function to execute when timer is up.
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* @param time Total time to wait before execution.
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*/
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constructor(callback: () => void, time: number) {
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this.callback = callback;
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this.time_total = time;
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@@ -253,7 +416,10 @@ export class Timer {
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this.time_start = process.hrtime()[0];
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this.timer = setTimeout(this.callback, this.time_total * 1000);
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}
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/**
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* Pauses Timer
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* @returns Boolean to tell that if it is paused or not.
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*/
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pause() {
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if (!this.paused && !this.destroyed) {
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this.paused = true;
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@@ -262,7 +428,10 @@ export class Timer {
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return true;
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} else return false;
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}
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/**
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* Resumes Timer
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* @returns Boolean to tell that if it is resumed or not.
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*/
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resume() {
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if (this.paused && !this.destroyed) {
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this.paused = false;
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@@ -271,7 +440,10 @@ export class Timer {
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return true;
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} else return false;
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}
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/**
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* Reusing of timer
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* @returns Boolean to tell if it is re-used or not.
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*/
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reuse() {
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if (!this.destroyed) {
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clearTimeout(this.timer);
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@@ -282,7 +454,11 @@ export class Timer {
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return true;
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} else return false;
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}
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/**
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* Destroy timer.
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*
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* It can't be used again.
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*/
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destroy() {
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clearTimeout(this.timer);
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this.destroyed = true;
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