mirror of
https://github.com/YuzuZensai/palworld-server-docker.git
synced 2026-01-06 04:32:43 +00:00
211 lines
8.6 KiB
YAML
211 lines
8.6 KiB
YAML
# -- Namespace where the resources will be created
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namespace: palworld
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# -- (dict) The server configuration
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# @notationType -- bigValue
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server:
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# -- Additional annotations to the resources
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annotations: { }
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# -- Additional labels to the resources
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labels: { }
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# -- (dict) Resources limits for the container.
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resources:
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limits:
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cpu: 4
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memory: "12Gi"
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requests:
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cpu: 4
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memory: "8Gi"
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# -- (dict) Define some parameters for the storage volume
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storage:
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# -- (bool) Define if it will use an existing PVC containing the installation data.
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external: false
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# -- (bool) The external PVC name to use.
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externalName: ""
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# -- Keeps helm from deleting the PVC. By default, helm does not delete pvcs.
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preventDelete: false
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# -- The size of the pvc storage.
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size: 12Gi
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# -- The storage class name.
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storageClassName: ""
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# -- (dict) Define the parameters for the server image container
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# @notationType -- bigValue
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image:
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# -- Name of the image, without the tag.
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name: thijsvanloef/palworld-server-docker
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# -- The tag of the image.
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tag: latest
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# -- Define the pull policy for the server image.
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imagePullPolicy: IfNotPresent
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# -- (dict) Change the ports to be mapped to the pod.
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# If you change those, make sure to change the service.ports and server.config accordingly.
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# @notationType -- bigValue
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ports:
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# -- (dict) The "game" port definition.
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# If you change this, make sure to change the service.ports.game and server.config accordingly.
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- name: game
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containerPort: 8211
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protocol: UDP
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# -- (dict) The "query" port definition .
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# If you change this, make sure to change the service.ports.query_port and server.config accordingly.
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- name: query
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containerPort: 27015
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protocol: UDP
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# -- (dict) The "rcon" port definition .
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# If you change this, make sure to change the service.ports.rcon and server.config accordingly.
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- name: rcon
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containerPort: 25575
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protocol: UDP
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# -- (string) Change the deployment strategy
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strategy: Recreate
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# -- (dict) Change the service configuration.
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# If you change those, make sure to change the server.config and server.ports accordingly.
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# @notationType -- bigValue
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service:
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# -- (bool) Enables the creation of the service component.
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enabled: true
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# -- Additional annotations to the resources
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annotations: { }
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# -- Additional labels to the resources
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labels: { }
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# -- (string) The type of service to be created.
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type: LoadBalancer
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# -- (dict) The "healthz" definition .
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# Use if you need to create a TCP health check for load balancers on cloud services.
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healthz:
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enabled: false
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name: healthz
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port: 80
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protocol: TCP
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targetPort: 80
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# -- (dict) Change the ports to be mapped to the service.
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# If you change those, make sure to change the server.config and server.ports accordingly.
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# @notationType -- bigValue
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ports:
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# -- (dict) The "game" port definition.
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# If you change this, make sure to change the server.ports.game and server.config.port accordingly.
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- name: game
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port: 8211
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protocol: UDP
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targetPort: 8211
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# -- (dict) The "query" port definition .
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# If you change this, make sure to change the server.ports.query and server.config.query_port accordingly.
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- name: query
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port: 27015
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protocol: UDP
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targetPort: 27015
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# -- (dict) The "rcon" port definition .
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# If you change this, make sure to change the server.ports.rcon and server.config.rcon.port accordingly.
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- name: rcon
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port: 25575
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protocol: UDP
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targetPort: 25575
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# -- (dict) Change the game server configuration.
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# If you change those, make sure to change the service.ports and server.ports accordingly.
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# Those are directly connected with the container image, providing multiple environment variables to the scripts.
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# @notationType -- bigValue
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config:
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# -- Additional annotations to the resources
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annotations: { }
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# -- Additional labels to the resources
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labels: { }
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puid: 1000
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pgid: 1000
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port: 8211
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# -- (string) The query port of the game.
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query_port: 27015
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# -- The max number of players supported.
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max_players: 16
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# -- (bool) Enables the multithreading, allowing the usage of up to 4 cores (needs citation)
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multithreading: true
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# -- (dict) Remote connection configuration.
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# Allows the remote connection and management for the server.
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# Those are directly connected with the container image, providing multiple environment variables to the scripts.
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# @notationType -- bigValue
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rcon:
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# -- (bool) Enables/disables the rcon port.
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enable: true
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# -- (string) The port for rcon. If you change this, make sure to change the service.ports and server.ports accordingly.
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port: 25575
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# -- (string) If not provided, a random password will be generated and stored on the secret.
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password: ""
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community:
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# -- (bool) Enables/disables the visibility of this server on Steam community servers list.
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enable: true
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# -- (string) If not provided, a random password will be generated and stored on the secret.
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password: ""
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# -- (string) If not provided, a random server name will be generated with the "palworld_" prefix.
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server_name: ""
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# -- (string) The timezone used for time stamping backup server. Use the IANA TZ format with Area/Location
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# See the [list of TZ database](https://en.wikipedia.org/wiki/List_of_tz_database_time_zones#Time_Zone_abbreviations)
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timezone: "UTC"
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# -- (string) You can manually specify the global IP address of the network on which the server running.
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# If not specified, it will be detected automatically. If it does not work well, try manual configuration.
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public_ip: ""
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# -- (string) You can manually specify the port number of the network on which the server running.
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# If not specified, it will be detected automatically. If it does not work well, try manual configuration.
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public_port: ""
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# -- (string) Your server description to be shown in game
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server_description: ""
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# -- (string) Update/Install the server when the container starts.
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# THIS HAS TO BE ENABLED THE FIRST TIME YOU RUN THE CONTAINER
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update_on_boot: true
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# -- (object) Configures the game world settings.
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# The key:values here should represent in game accepted values.
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# Wrap all values with quotes here to avoid validation issues.
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# @notationType -- bigValue
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world_parameters:
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DAYTIME_SPEEDRATE: "1.000000"
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NIGHTTIME_SPEEDRATE: "1.000000"
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EXP_RATE: "1.000000"
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PAL_CAPTURE_RATE: "1.000000"
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PAL_SPAWN_NUM_RATE: "1.000000"
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PAL_DAMAGE_RATE_ATTACK: "1.000000"
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PAL_DAMAGE_RATE_DEFENSE: "1.000000"
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PLAYER_DAMAGE_RATE_ATTACK: "1.000000"
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PLAYER_DAMAGE_RATE_DEFENSE: "1.000000"
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PLAYER_STOMACH_DECREASE_RATE: "1.000000"
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PLAYER_STAMINA_DECREASE_RATE: "1.000000"
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PLAYER_AUTO_HP_REGEN_RATE: "1.000000"
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PLAYER_AUTO_HP_REGEN_RATE_IN_SLEEP: "1.000000"
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PAL_STOMACH_DECREASE_RATE: "1.000000"
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PAL_STAMINA_DECREASE_RATE: "1.000000"
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PAL_AUTO_HP_REGEN_RATE: "1.000000"
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PAL_AUTO_HP_REGEN_RATE_IN_SLEEP: "1.000000"
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BUILD_OBJECT_DAMAGE_RATE: "1.000000"
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BUILD_OBJECT_DETERIORATION_DAMAGE_RATE: "1.000000"
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COLLECTION_DROP_RATE: "1.000000"
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COLLECTION_OBJECT_HP_RATE: "1.000000"
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COLLECTION_OBJECT_RESPAWN_SPEED_RATE: "1.000000"
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ENEMY_DROP_ITEM_RATE: "1.000000"
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DEATH_PENALTY: "All"
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ENABLE_PLAYER_TO_PLAYER_DAMAGE: "False"
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ENABLE_FRIENDLY_FIRE: "False"
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ENABLE_INVADER_ENEMY: "True"
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ACTIVE_UNKO: "True"
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ENABLE_AIM_ASSIST_PAD: "True"
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ENABLE_AIM_ASSIST_KEYBOARD: "False"
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DROP_ITEM_MAX_NUM: "3000"
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DROP_ITEM_MAX_NUM_UNKO: "1000"
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BASE_CAMP_MAX_NUM: "128"
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BASE_CAMP_WORKER_MAXNUM: "15"
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DROP_ITEM_ALIVE_MAX_HOURS: "1.000000"
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AUTO_RESET_GUILD_NO_ONLINE_PLAYERS: "False"
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AUTO_RESET_GUILD_TIME_NO_ONLINE_PLAYERS: "72.000000"
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GUILD_PLAYER_MAX_NUM: "3"
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PAL_EGG_DEFAULT_HATCHING_TIME: "72.000000"
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WORK_SPEED_RATE: "1.000000"
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IS_MULTIPLAY: "False"
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IS_PVP: "False"
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CAN_PICKUP_OTHER_GUILD_DEATH_PENALTY_DROP: "False"
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ENABLE_NON_LOGIN_PENALTY: "True"
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ENABLE_FAST_TRAVEL: "True"
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IS_START_LOCATION_SELECT_BY_MAP: "True"
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EXIST_PLAYER_AFTER_LOGOUT: "False"
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ENABLE_DEFENSE_OTHER_GUILD_PLAYER: "False"
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COOP_PLAYER_MAX_NUM: "4"
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REGION: ""
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USEAUTH: "True"
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BAN_LIST_URL: "https://api.palworldgame.com/api/banlist.txt"
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