Files
palworld-server-docker/charts/palworld/values.yaml
2024-01-28 17:20:43 -03:00

211 lines
8.6 KiB
YAML

# -- Namespace where the resources will be created
namespace: palworld
# -- (dict) The server configuration
# @notationType -- bigValue
server:
# -- Additional annotations to the resources
annotations: { }
# -- Additional labels to the resources
labels: { }
# -- (dict) Resources limits for the container.
resources:
limits:
cpu: 4
memory: "12Gi"
requests:
cpu: 4
memory: "8Gi"
# -- (dict) Define some parameters for the storage volume
storage:
# -- (bool) Define if it will use an existing PVC containing the installation data.
external: false
# -- (bool) The external PVC name to use.
externalName: ""
# -- Keeps helm from deleting the PVC. By default, helm does not delete pvcs.
preventDelete: false
# -- The size of the pvc storage.
size: 12Gi
# -- The storage class name.
storageClassName: ""
# -- (dict) Define the parameters for the server image container
# @notationType -- bigValue
image:
# -- Name of the image, without the tag.
name: thijsvanloef/palworld-server-docker
# -- The tag of the image.
tag: latest
# -- Define the pull policy for the server image.
imagePullPolicy: IfNotPresent
# -- (dict) Change the ports to be mapped to the pod.
# If you change those, make sure to change the service.ports and server.config accordingly.
# @notationType -- bigValue
ports:
# -- (dict) The "game" port definition.
# If you change this, make sure to change the service.ports.game and server.config accordingly.
- name: game
containerPort: 8211
protocol: UDP
# -- (dict) The "query" port definition .
# If you change this, make sure to change the service.ports.query_port and server.config accordingly.
- name: query
containerPort: 27015
protocol: UDP
# -- (dict) The "rcon" port definition .
# If you change this, make sure to change the service.ports.rcon and server.config accordingly.
- name: rcon
containerPort: 25575
protocol: UDP
# -- (string) Change the deployment strategy
strategy: Recreate
# -- (dict) Change the service configuration.
# If you change those, make sure to change the server.config and server.ports accordingly.
# @notationType -- bigValue
service:
# -- (bool) Enables the creation of the service component.
enabled: true
# -- Additional annotations to the resources
annotations: { }
# -- Additional labels to the resources
labels: { }
# -- (string) The type of service to be created.
type: LoadBalancer
# -- (dict) The "healthz" definition .
# Use if you need to create a TCP health check for load balancers on cloud services.
healthz:
enabled: false
name: healthz
port: 80
protocol: TCP
targetPort: 80
# -- (dict) Change the ports to be mapped to the service.
# If you change those, make sure to change the server.config and server.ports accordingly.
# @notationType -- bigValue
ports:
# -- (dict) The "game" port definition.
# If you change this, make sure to change the server.ports.game and server.config.port accordingly.
- name: game
port: 8211
protocol: UDP
targetPort: 8211
# -- (dict) The "query" port definition .
# If you change this, make sure to change the server.ports.query and server.config.query_port accordingly.
- name: query
port: 27015
protocol: UDP
targetPort: 27015
# -- (dict) The "rcon" port definition .
# If you change this, make sure to change the server.ports.rcon and server.config.rcon.port accordingly.
- name: rcon
port: 25575
protocol: UDP
targetPort: 25575
# -- (dict) Change the game server configuration.
# If you change those, make sure to change the service.ports and server.ports accordingly.
# Those are directly connected with the container image, providing multiple environment variables to the scripts.
# @notationType -- bigValue
config:
# -- Additional annotations to the resources
annotations: { }
# -- Additional labels to the resources
labels: { }
puid: 1000
pgid: 1000
port: 8211
# -- (string) The query port of the game.
query_port: 27015
# -- The max number of players supported.
max_players: 16
# -- (bool) Enables the multithreading, allowing the usage of up to 4 cores (needs citation)
multithreading: true
# -- (dict) Remote connection configuration.
# Allows the remote connection and management for the server.
# Those are directly connected with the container image, providing multiple environment variables to the scripts.
# @notationType -- bigValue
rcon:
# -- (bool) Enables/disables the rcon port.
enable: true
# -- (string) The port for rcon. If you change this, make sure to change the service.ports and server.ports accordingly.
port: 25575
# -- (string) If not provided, a random password will be generated and stored on the secret.
password: ""
community:
# -- (bool) Enables/disables the visibility of this server on Steam community servers list.
enable: true
# -- (string) If not provided, a random password will be generated and stored on the secret.
password: ""
# -- (string) If not provided, a random server name will be generated with the "palworld_" prefix.
server_name: ""
# -- (string) The timezone used for time stamping backup server. Use the IANA TZ format with Area/Location
# See the [list of TZ database](https://en.wikipedia.org/wiki/List_of_tz_database_time_zones#Time_Zone_abbreviations)
timezone: "UTC"
# -- (string) You can manually specify the global IP address of the network on which the server running.
# If not specified, it will be detected automatically. If it does not work well, try manual configuration.
public_ip: ""
# -- (string) You can manually specify the port number of the network on which the server running.
# If not specified, it will be detected automatically. If it does not work well, try manual configuration.
public_port: ""
# -- (string) Your server description to be shown in game
server_description: ""
# -- (string) Update/Install the server when the container starts.
# THIS HAS TO BE ENABLED THE FIRST TIME YOU RUN THE CONTAINER
update_on_boot: true
# -- (object) Configures the game world settings.
# The key:values here should represent in game accepted values.
# Wrap all values with quotes here to avoid validation issues.
# @notationType -- bigValue
world_parameters:
DAYTIME_SPEEDRATE: "1.000000"
NIGHTTIME_SPEEDRATE: "1.000000"
EXP_RATE: "1.000000"
PAL_CAPTURE_RATE: "1.000000"
PAL_SPAWN_NUM_RATE: "1.000000"
PAL_DAMAGE_RATE_ATTACK: "1.000000"
PAL_DAMAGE_RATE_DEFENSE: "1.000000"
PLAYER_DAMAGE_RATE_ATTACK: "1.000000"
PLAYER_DAMAGE_RATE_DEFENSE: "1.000000"
PLAYER_STOMACH_DECREASE_RATE: "1.000000"
PLAYER_STAMINA_DECREASE_RATE: "1.000000"
PLAYER_AUTO_HP_REGEN_RATE: "1.000000"
PLAYER_AUTO_HP_REGEN_RATE_IN_SLEEP: "1.000000"
PAL_STOMACH_DECREASE_RATE: "1.000000"
PAL_STAMINA_DECREASE_RATE: "1.000000"
PAL_AUTO_HP_REGEN_RATE: "1.000000"
PAL_AUTO_HP_REGEN_RATE_IN_SLEEP: "1.000000"
BUILD_OBJECT_DAMAGE_RATE: "1.000000"
BUILD_OBJECT_DETERIORATION_DAMAGE_RATE: "1.000000"
COLLECTION_DROP_RATE: "1.000000"
COLLECTION_OBJECT_HP_RATE: "1.000000"
COLLECTION_OBJECT_RESPAWN_SPEED_RATE: "1.000000"
ENEMY_DROP_ITEM_RATE: "1.000000"
DEATH_PENALTY: "All"
ENABLE_PLAYER_TO_PLAYER_DAMAGE: "False"
ENABLE_FRIENDLY_FIRE: "False"
ENABLE_INVADER_ENEMY: "True"
ACTIVE_UNKO: "True"
ENABLE_AIM_ASSIST_PAD: "True"
ENABLE_AIM_ASSIST_KEYBOARD: "False"
DROP_ITEM_MAX_NUM: "3000"
DROP_ITEM_MAX_NUM_UNKO: "1000"
BASE_CAMP_MAX_NUM: "128"
BASE_CAMP_WORKER_MAXNUM: "15"
DROP_ITEM_ALIVE_MAX_HOURS: "1.000000"
AUTO_RESET_GUILD_NO_ONLINE_PLAYERS: "False"
AUTO_RESET_GUILD_TIME_NO_ONLINE_PLAYERS: "72.000000"
GUILD_PLAYER_MAX_NUM: "3"
PAL_EGG_DEFAULT_HATCHING_TIME: "72.000000"
WORK_SPEED_RATE: "1.000000"
IS_MULTIPLAY: "False"
IS_PVP: "False"
CAN_PICKUP_OTHER_GUILD_DEATH_PENALTY_DROP: "False"
ENABLE_NON_LOGIN_PENALTY: "True"
ENABLE_FAST_TRAVEL: "True"
IS_START_LOCATION_SELECT_BY_MAP: "True"
EXIST_PLAYER_AFTER_LOGOUT: "False"
ENABLE_DEFENSE_OTHER_GUILD_PLAYER: "False"
COOP_PLAYER_MAX_NUM: "4"
REGION: ""
USEAUTH: "True"
BAN_LIST_URL: "https://api.palworldgame.com/api/banlist.txt"