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palworld-server-docker/chart/values.yaml

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# -- Namespace where the resources will be created
namespace: palworld
# -- (dict) The server configuration
# @notationType -- bigValue
server:
# -- Additional annotations to the resources
annotations: { }
# -- Additional labels to the resources
labels: { }
# -- (dict) Resources limits for the container.
resources:
limits:
cpu: 4
memory: "12Gi"
requests:
cpu: 4
memory: "8Gi"
# -- (dict) Define some parameters for the storage volume
storage:
# -- (bool) Define if it will use an existing PVC containing the installation data.
external: false
# -- (bool) The external PVC name to use.
externalName: ""
# -- Keeps helm from deleting the PVC. By default, helm does not delete pvcs.
preventDelete: false
# -- The size of the pvc storage.
size: 12Gi
# -- The storage class name.
storageClassName: ""
# -- (dict) Define the parameters for the server image container
# @notationType -- bigValue
image:
# -- Name of the image, without the tag.
name: thijsvanloef/palworld-server-docker
# -- The tag of the image.
tag: latest
# -- Define the pull policy for the server image.
imagePullPolicy: IfNotPresent
# -- (dict) Change the ports to be mapped to the pod.
# If you change those, make sure to change the service.ports and server.config accordingly.
# @notationType -- bigValue
ports:
# -- (dict) The "game" port definition.
# If you change this, make sure to change the service.ports.game and server.config accordingly.
- name: game
containerPort: 8211
protocol: UDP
# -- (dict) The "query" port definition .
# If you change this, make sure to change the service.ports.query_port and server.config accordingly.
- name: query
containerPort: 27015
protocol: UDP
# -- (dict) The "rcon" port definition .
# If you change this, make sure to change the service.ports.rcon and server.config accordingly.
- name: rcon
containerPort: 25575
protocol: UDP
# -- (string) Change the deployment strategy
strategy: Recreate
# -- (dict) Change the service configuration.
# If you change those, make sure to change the server.config and server.ports accordingly.
# @notationType -- bigValue
service:
# -- (bool) Enables the creation of the service component.
enabled: true
# -- Additional annotations to the resources
annotations: { }
# -- Additional labels to the resources
labels: { }
# -- (string) The type of service to be created.
type: LoadBalancer
# -- (dict) Change the ports to be mapped to the service.
# If you change those, make sure to change the server.config and server.ports accordingly.
# @notationType -- bigValue
ports:
# -- (dict) The "game" port definition.
# If you change this, make sure to change the server.ports.game and server.config.port accordingly.
- name: game
port: 8211
protocol: UDP
targetPort: 8211
# -- (dict) The "query" port definition .
# If you change this, make sure to change the server.ports.query and server.config.query_port accordingly.
- name: query
port: 27015
protocol: UDP
targetPort: 27015
# -- (dict) The "rcon" port definition .
# If you change this, make sure to change the server.ports.rcon and server.config.rcon.port accordingly.
- name: rcon
port: 25575
protocol: UDP
targetPort: 25575
# -- (dict) The "healthz" port definition .
# Used only to create a health check for load balancers on cloud services.
- name: healthz
port: 80
protocol: TCP
targetPort: 80
# -- (dict) Change the game server configuration.
# If you change those, make sure to change the service.ports and server.ports accordingly.
# Those are directly connected with the container image, providing multiple environment variables to the scripts.
# @notationType -- bigValue
config:
# -- Additional annotations to the resources
annotations: { }
# -- Additional labels to the resources
labels: { }
puid: 1000
pgid: 1000
port: 8211
# -- (string) The query port of the game.
query_port: 27015
# -- The max number of players supported.
max_players: 16
# -- (bool) Enables the multithreading, allowing the usage of up to 4 cores (needs citation)
multithreading: true
# -- (dict) Remote connection configuration.
# Allows the remote connection and management for the server.
# Those are directly connected with the container image, providing multiple environment variables to the scripts.
# @notationType -- bigValue
rcon:
# -- (bool) Enables/disables the rcon port.
enable: true
# -- (string) The port for rcon. If you change this, make sure to change the service.ports and server.ports accordingly.
port: 25575
# -- (string) If not provided, a random password will be generated and stored on the secret.
password: ""
community:
# -- (bool) Enables/disables the visibility of this server on Steam community servers list.
enable: true
# -- (string) If not provided, a random password will be generated and stored on the secret.
password: ""
# -- (string) If not provided, a random server name will be generated with the "palworld_" prefix.
server_name: ""