#import // Variables to store value from preferences Boolean isEnabled = false; NSString* discordToken = nil; SBApplication* focusedApplication = nil; NSString* lastKnownBundleIdentifier = nil; Boolean isDeviceLocked = true; // Rate-limit of Discord API requests float requestRate = 4.0; // Requests float requestPer = 25.0; // Seconds float requestAllowance = 0; //The bucket, Initialized with 0 CFTimeInterval requestLastCheck; // Last time when the request was checked dispatch_source_t discordUpdatePresenceTimer; static void showDiscordRatelimitAlert() { // Dispatch the alert after 1 seconds, to prevent it being closed automatically if user interacted with something it might think that user trying to dismiss the alert dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ NSMutableDictionary* dict = [NSMutableDictionary dictionary]; [dict setObject: @"iOS-DiscordPresence" forKey: (__bridge NSString*)kCFUserNotificationAlertHeaderKey]; [dict setObject: @"⚠️ Hey, slow down! ⚠️\n\nDiscord has rate-limited you\n\nContinuing to spam requests to discord can be considered API abuse, which may result in your discord account being suspended\n\nIf you did nothing and got rate-limited by Discord, it is possible that your IP address is blocked from their server or you are using multiple devices that are updating the presence or something is triggering the tweak to send the request too many time\n\nYou can disable the tweak for a while and try again later" forKey: (__bridge NSString*)kCFUserNotificationAlertMessageKey]; [dict setObject: @"Close" forKey:(__bridge NSString*)kCFUserNotificationDefaultButtonTitleKey]; SInt32 error = 0; CFUserNotificationRef alert = CFUserNotificationCreate(NULL, 0, kCFUserNotificationPlainAlertLevel, &error, (__bridge CFDictionaryRef)dict); CFRelease(alert); }); } static Boolean isSBApplicationAGame(SBApplication* app) { SBApplicationInfo *appInfo = [app info]; NSArray *category = [appInfo iTunesCategoriesOrderedByRelevancy]; // Does application contains "Games" category? return [category containsObject:@"Games"]; } static void sendRequestToDiscord(NSString *accessToken, NSString *bundleIdentifier, NSString *state) { // Discord API Presences endpoint NSMutableURLRequest *urlRequest = [[NSMutableURLRequest alloc] initWithURL:[NSURL URLWithString:@"https://discord.com/api/v6/presences"] ]; // Our body payload NSDictionary *jsonBodyDict; if(bundleIdentifier != nil) { jsonBodyDict = @{ @"package_name":bundleIdentifier, @"update": state }; NSLog(@"Sending: Package_name: %@ State: %@", bundleIdentifier, state); } else { if(lastKnownBundleIdentifier == nil) return; jsonBodyDict = @{ @"package_name":lastKnownBundleIdentifier, @"update": state }; NSLog(@"Sending: Package_name: %@ State: %@", lastKnownBundleIdentifier, state); } lastKnownBundleIdentifier = bundleIdentifier; // Serializate to body JSON NSData *jsonBodyData = [NSJSONSerialization dataWithJSONObject:jsonBodyDict options:kNilOptions error:nil]; if(jsonBodyData == nil) return; //Apply the data to the body [urlRequest setHTTPBody:jsonBodyData]; // Set the request method to POST [urlRequest setHTTPMethod:@"POST"]; // Set headers // Clean user token NSString *token = [accessToken stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; [urlRequest setValue:token forHTTPHeaderField:@"Authorization"]; [urlRequest setValue:@"application/json" forHTTPHeaderField:@"Content-Type"]; [urlRequest setValue:@"max-age=121" forHTTPHeaderField:@"Cache-Control"]; // Use Android useragent. Well, so it's not sus [urlRequest setValue:@"Mozilla/5.0 (Linux; Android 11) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/100.0.4896.127 Mobile OceanHero/6 Safari/537.36" forHTTPHeaderField:@"User-Agent"]; NSURLSession *session = [NSURLSession sharedSession]; NSURLSessionDataTask *dataTask = [session dataTaskWithRequest:urlRequest completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) { NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse *)response; if(httpResponse.statusCode == 204) { NSLog(@"Request sent to Discord successfully"); } else if (httpResponse.statusCode == 429) { NSLog(@"Request rate limited, applying rate limit"); requestLastCheck = CACurrentMediaTime(); requestAllowance = 0; showDiscordRatelimitAlert(); } else { NSLog(@"Error from discord, Status Code: %ld", (long)httpResponse.statusCode); } }]; [dataTask resume]; } static void updateDiscordPresence(id arg1, NSString *state) { if(![arg1 isKindOfClass:[%c(SBApplication) class]] && arg1 != nil) return; if(!isEnabled) return; //Rate limit check CFTimeInterval now = CACurrentMediaTime(); CFTimeInterval timePassed = now - requestLastCheck; requestLastCheck = now; requestAllowance += timePassed * (requestRate / requestPer); NSLog(@"Request allowance: %f", requestAllowance); if(requestAllowance > requestRate) requestAllowance = requestRate; if(requestAllowance < 1.0) { NSLog(@"Request not sent, rate limted"); return; } else requestAllowance -= 1.0; NSString *accessToken = @""; if(discordToken != nil) accessToken = discordToken; // If SBApplication is passed if(arg1 != nil) { SBApplication *app = (SBApplication *)arg1; sendRequestToDiscord(accessToken, [app bundleIdentifier], state); } // No SBApplication passed, only STOP should be sent else { if(![state isEqualToString: @"STOP"]) return; sendRequestToDiscord(accessToken, nil, state); } } static void initDiscordUpdatePresenceTimer() { discordUpdatePresenceTimer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)); double interval = 5 * 60; // 5 minutes dispatch_time_t startTime = dispatch_time(DISPATCH_TIME_NOW, 0); uint64_t intervalTime = (int64_t)(interval * NSEC_PER_SEC); dispatch_source_set_timer(discordUpdatePresenceTimer, startTime, intervalTime, 0); dispatch_source_set_event_handler(discordUpdatePresenceTimer, ^{ if(focusedApplication != nil) updateDiscordPresence(focusedApplication, @"UPDATE"); }); } static void startDiscordUpdatePresenceTimer() { if(discordUpdatePresenceTimer != nil) dispatch_resume(discordUpdatePresenceTimer); else { initDiscordUpdatePresenceTimer(); dispatch_resume(discordUpdatePresenceTimer); } } static void stopDiscordUpdatePresenceTimer() { if(discordUpdatePresenceTimer != nil) dispatch_suspend(discordUpdatePresenceTimer); } %hook SpringBoard -(void)frontDisplayDidChange:(id)arg1 { %orig; // Switched to SpringBoard if(arg1 == nil) { // If switched from SpringBoard to SpringBoard, ignore if(focusedApplication == arg1) return; // User is not in any application, clear the presence focusedApplication = nil; updateDiscordPresence(focusedApplication, @"STOP"); // Stop Discord update presence timer stopDiscordUpdatePresenceTimer(); return; } // Switched to Application else if ([arg1 isKindOfClass:[%c(SBApplication) class]]) { SBApplication *app = arg1; Boolean isSystemApplication = [app isSystemApplication]; Boolean isGameApplication = isSBApplicationAGame(app); // Switched to itself, ignore if (focusedApplication == app) return; // Ignore if the application is system application or is not a game if(isSystemApplication || !isGameApplication) { // Remove any focused application, since the user switched to non game or system application if(focusedApplication != nil) { // Remove current focused application and stop the presence focusedApplication = nil; updateDiscordPresence(focusedApplication, @"STOP"); // Stop Discord update presence timer stopDiscordUpdatePresenceTimer(); } return; } // Didn't switched from one application to another, start new presence if(focusedApplication == nil) { focusedApplication = app; updateDiscordPresence(focusedApplication, @"START"); // Start Discord update presence timer startDiscordUpdatePresenceTimer(); } // Switched from one application to another, update the presence else { focusedApplication = app; updateDiscordPresence(focusedApplication, @"UPDATE"); } return; } } %end %hook SBLockScreenManager -(void)_authenticationStateChanged:(id)arg1 { %orig; // Get the state changed notification, and find the SBFUserAuthenticationStateWasAuthenticatedKey value NSConcreteNotification *notification = arg1; int state = [[[notification userInfo] objectForKey: @"SBFUserAuthenticationStateWasAuthenticatedKey"] integerValue]; isDeviceLocked = state != 0; // We don't need to take care anything else here. The frontDisplayDidChange will take care of it } -(void)_sendUILockStateChangedNotification { %orig; // The phone is locked or focused application is nil, ignore if(isDeviceLocked || focusedApplication == nil) return; // If the phone is unlocked, then the user is peeking at the notification or didn't swipe up to unlock yet. Boolean isOnLockScreen = [self isLockScreenVisible]; // Switched to the lockscreen UI if(isOnLockScreen) { // Remove current focused application and stop the presence focusedApplication = nil; updateDiscordPresence(focusedApplication, @"STOP"); // Stop Discord update presence timer stopDiscordUpdatePresenceTimer(); } } %end static void loadPreferences() { NSString *preferencesPath = @"/var/mobile/Library/Preferences/pink.kirameki.yuzu.iosdiscordpresencepreferences.plist"; NSMutableDictionary *preferences = [[NSMutableDictionary alloc] initWithContentsOfFile: preferencesPath]; if(preferences) { NSLog(@"Updating preferences"); isEnabled = ( [preferences objectForKey:@"isEnabled"] ? [[preferences objectForKey:@"isEnabled"] boolValue] : isEnabled ); discordToken = ( [preferences objectForKey:@"discordToken"] ? [preferences objectForKey:@"discordToken"] : discordToken ); } } %ctor { requestAllowance = requestRate; requestLastCheck = CACurrentMediaTime(); CFNotificationCenterAddObserver(CFNotificationCenterGetDarwinNotifyCenter(), NULL, (CFNotificationCallback)loadPreferences, CFSTR("pink.kirameki.yuzu.iosdiscordpresencepreferences/PreferencesChanged"), NULL, CFNotificationSuspensionBehaviorCoalesce); loadPreferences(); initDiscordUpdatePresenceTimer(); }