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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29411.108
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RaftHostUtils", "RaftHostUtils\RaftHostUtils.csproj", "{41D2BDD7-E52C-4470-AC81-5F4B496CC559}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{41D2BDD7-E52C-4470-AC81-5F4B496CC559}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{41D2BDD7-E52C-4470-AC81-5F4B496CC559}.Debug|Any CPU.Build.0 = Debug|Any CPU
{41D2BDD7-E52C-4470-AC81-5F4B496CC559}.Release|Any CPU.ActiveCfg = Debug|Any CPU
{41D2BDD7-E52C-4470-AC81-5F4B496CC559}.Release|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1513B1BC-AF36-42E5-94C4-A1575DADF180}
EndGlobalSection
EndGlobal

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## Ignore Visual Studio temporary files, build results, and
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using HarmonyLib;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.AzureSky;
public class RaftHostUtils : Mod
{
Harmony harmonyInstance;
private string harmonyId = "cafe.kirameki.rafthostutils";
private bool isEnabled = false;
private Network_Player hostPlayer = null;
private float originalDayLength = 20; // Default value of raft, 20 minutes
public void Start()
{
harmonyInstance = new Harmony(harmonyId);
harmonyInstance.PatchAll(Assembly.GetExecutingAssembly());
setWorldVariables();
Debug.Log("Mod RaftHostUtils has been loaded!");
}
public void OnModUnload()
{
harmonyInstance.UnpatchAll(harmonyId);
if (isEnabled)
{
anchorRaft(false);
setDayCycle(originalDayLength);
disablePassiveMobs();
Debug.Log("Host mode disabled");
}
Debug.Log("Mod RaftHostUtils has been unloaded!");
}
public override void WorldEvent_WorldLoaded()
{
setWorldVariables();
}
public void Update()
{
if (!LoadSceneManager.IsGameSceneLoaded) {
if (isEnabled)
{
isEnabled = false;
originalDayLength = 20;
}
return;
}
if (hostPlayer)
{
hostPlayer.Stats.stat_thirst.Normal.Value = 100;
hostPlayer.Stats.stat_hunger.Normal.Value = 100;
hostPlayer.Stats.stat_health.Value = 100;
hostPlayer.Stats.stat_oxygen.Value = 100;
}
int onlinePlayers = getOnlinePlayers();
if (onlinePlayers == 0)
{
if (isEnabled) return;
anchorRaft(true);
setDayCycle(0);
enablePassiveMobs();
isEnabled = true;
Debug.Log("Host mode enabled");
}
else {
if (!isEnabled) return;
anchorRaft(false);
setDayCycle(originalDayLength);
disablePassiveMobs();
isEnabled = false;
Debug.Log("Host mode disabled");
}
}
[HarmonyPatch(typeof(AI_State_Attack_Block), "FindBlockToAttack")]
public static class AI_State_Attack_Block_Patch
{
private static void Postfix(ref Block __result)
{
if (getOnlinePlayers() == 0)
__result = null;
}
}
[HarmonyPatch(typeof(AI_State_Attack_Block_Shark), "FindBlockToAttack")]
public static class AI_State_Attack_Block_Shark_Patch
{
private static void Postfix(ref Block __result)
{
if (getOnlinePlayers() == 0)
__result = null;
}
}
public void setWorldVariables() {
AzureSkyController skyController = FindObjectOfType<AzureSkyController>();
if (skyController)
originalDayLength = skyController.timeOfDay.dayCycle;
Network_Player player = RAPI.GetLocalPlayer();
if (player)
hostPlayer = player;
}
public static int getOnlinePlayers()
{
if (RAPI.GetLocalPlayer() == null)
return 0;
List<Network_Player> currentPlayers = new List<Network_Player>();
var players = FindObjectsOfType<Network_Player>();
var localPlayer = RAPI.GetLocalPlayer();
foreach (var player in players)
{
if (player != localPlayer)
currentPlayers.Add(player);
}
return currentPlayers.Count;
}
public static void anchorRaft(bool status)
{
Raft raft = ComponentManager<Raft>.Value;
if (!raft) return;
if (status)
raft.AddAnchor(false, null);
else
raft.RemoveAnchor(10);
}
public static void setDayCycle(float cycle)
{
AzureSkyController skyController = FindObjectOfType<AzureSkyController>();
if (skyController) {
skyController.timeOfDay.dayCycle = cycle;
Traverse.Create(skyController).Field<float>("m_timeProgression").Value = skyController.timeOfDay.GetDayLength();
}
}
public static void enablePassiveMobs()
{
SO_GameModeValue gameModeValue = GameModeValueManager.GetCurrentGameModeValue();
if (!gameModeValue) return;
bool isCreative = GameModeValueManager.GetCurrentGameModeValue().Equals(GameMode.Creative);
if (isCreative) return;
gameModeValue.sharkVariables.isTame = true;
gameModeValue.seagullVariables.isTame = true;
gameModeValue.seagullVariables.attacksCrops = false;
gameModeValue.stonebirdVariables.isTame = true;
gameModeValue.bearVariables.isTame = true;
gameModeValue.boarVariables.isTame = true;
gameModeValue.pigVariables.isTame = true;
gameModeValue.ratVariables.isTame = true;
gameModeValue.hyenaVariables.isTame = true;
gameModeValue.pufferfishVariables.isTame = true;
gameModeValue.anglerFishVariables.isTame = true;
gameModeValue.butlerBotVariables.isTame = true;
gameModeValue.varunaBossVariables.isTame = true;
gameModeValue.utopiaBossVariables.isTame = true;
}
public static void disablePassiveMobs()
{
SO_GameModeValue gameModeValue = GameModeValueManager.GetCurrentGameModeValue();
if (!gameModeValue) return;
bool isCreative = GameModeValueManager.GetCurrentGameModeValue().Equals(GameMode.Creative);
gameModeValue.sharkVariables.isTame = isCreative;
gameModeValue.seagullVariables.isTame = isCreative;
gameModeValue.seagullVariables.attacksCrops = isCreative;
gameModeValue.stonebirdVariables.isTame = isCreative;
gameModeValue.bearVariables.isTame = isCreative;
gameModeValue.boarVariables.isTame = isCreative;
gameModeValue.pigVariables.isTame = isCreative;
gameModeValue.ratVariables.isTame = isCreative;
gameModeValue.hyenaVariables.isTame = isCreative;
gameModeValue.pufferfishVariables.isTame = isCreative;
gameModeValue.anglerFishVariables.isTame = isCreative;
gameModeValue.butlerBotVariables.isTame = isCreative;
gameModeValue.varunaBossVariables.isTame = isCreative;
gameModeValue.utopiaBossVariables.isTame = isCreative;
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<LangVersion>7.3</LangVersion>
<ProjectGuid>{41D2BDD7-E52C-4470-AC81-5F4B496CC559}</ProjectGuid>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{41D2BDD7-E52C-4470-AC81-5F4B496CC559}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RaftHostUtils</RootNamespace>
<AssemblyName>RaftHostUtils</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<PostBuildEvent>call cd $(SolutionDir)
call build.bat
echo 🔰 =============== 🔰 MOD BUILD SCRIPT 🔰 =============== 🔰
echo ✔️ Mod successfully built as $(SolutionDir)$(ProjectName).rmod ✔️
echo ===========================================================
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{
"name": "RaftHostUtils",
"author": "",
"description": "",
"version": "1.0",
"license": "",
"icon": "icon.png",
"banner": "banner.jpg",
"gameVersion": "1.0",
"requiredByAllPlayers": false,
"updateUrl": "",
"isModPermanent": false,
"excludedFiles": []
}

20
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:: RML Mod Build Script by TeKGameR
:: Disabling echoing
@echo off
:: Defining the window title
title RML Mod Build Script
:: Retrieving the current folder name
for %%* in (.) do set foldername=%%~n*
:: Creating a folder to contain temporary files for the build
mkdir "build"
:: Copying the solution directory in the "build" folder except ".csproj, .rmod" files and "bin, obj" folders.
robocopy "%foldername%" "build" /E /XF *.csproj *.rmod /XD bin obj
:: Checking if a .rmod with the same name already exists and if it does, delete it.
if exist "%foldername%.rmod" ( del "%foldername%.rmod" )
:: Zipping the "build" folder. (.rmod are just zipped files)
powershell "[System.Reflection.Assembly]::LoadWithPartialName('System.IO.Compression.FileSystem');[System.IO.Compression.ZipFile]::CreateFromDirectory(\"build\", \"%foldername%.rmod\", 0, 0)"
:: Deleting the "build" folder
rmdir /s /q "build"
:: Build succeeded!
EXIT