mirror of
https://github.com/YuzuZensai/NekoMelody.git
synced 2026-01-06 04:33:21 +00:00
139 lines
4.1 KiB
TypeScript
139 lines
4.1 KiB
TypeScript
import NekoMelody, { Player } from "../src";
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import Speaker from "speaker";
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import ffmpeg from "fluent-ffmpeg";
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import {
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NoSubscriberBehavior,
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VoiceConnectionStatus,
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createAudioPlayer,
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createAudioResource,
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joinVoiceChannel,
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} from "@discordjs/voice";
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import { YtDlpProvider } from "../src/providers";
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import { AudioInformation } from "../src/providers/base";
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import { Client, IntentsBitField } from "discord.js";
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import dotenv from "dotenv";
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dotenv.config();
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const main = async () => {
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// Discord Client
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const client = new Client({
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intents: [
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IntentsBitField.Flags.Guilds,
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IntentsBitField.Flags.GuildVoiceStates,
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],
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});
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client.login(process.env.BOT_TOKEN);
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// Wait until the client is ready
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await new Promise((resolve) => {
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client.once("ready", resolve);
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});
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// Get channel
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const guild = client.guilds.cache.get(process.env.GUILD_ID ?? "");
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if (!guild) throw new Error("Guild not found");
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const member = guild.members.cache.get(process.env.MEMBER_ID ?? "");
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if (!member) throw new Error("Member not found");
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if (!member.voice.channel) {
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throw new Error("Member is not connected to a voice channel.");
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}
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console.log("Joining voice channel", member.voice.channel.name);
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// Join voice channel
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const connection = joinVoiceChannel({
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channelId: member.voice.channel.id,
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guildId: guild.id,
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adapterCreator: member.voice.channel.guild.voiceAdapterCreator,
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});
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// Wait until the connection is ready
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await new Promise((resolve) => {
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connection.on(VoiceConnectionStatus.Ready, resolve);
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});
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const videoId = "2gigEGxnsmo";
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const videoId2 = "oM-JneFEdBk";
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// Providers
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const providers = [new YtDlpProvider()];
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const player = NekoMelody.createPlayer(providers);
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const discordPlayer = createAudioPlayer({
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behaviors: {
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noSubscriber: NoSubscriberBehavior.Pause,
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},
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});
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connection.subscribe(discordPlayer);
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player.on("play", (information: AudioInformation) => {
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if (!player.stream) throw new Error("No input stream");
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//playSpeaker(player);
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const resource = createAudioResource(player.stream, {
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//inlineVolume: true,
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});
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discordPlayer.play(resource);
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discordPlayer.on("stateChange", (oldState, newState) => {
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console.log("State change", oldState.status, newState.status);
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if (oldState.status === "playing" && newState.status === "idle") {
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player.endCurrentStream();
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}
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});
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});
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await player.enqueue(`https://www.youtube.com/watch?v=${videoId}`);
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await player.enqueue(`https://www.youtube.com/watch?v=${videoId2}`);
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};
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// TODO: player end event to automate changing the stream
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let lastFFmpeg: ffmpeg.FfmpegCommand | null = null;
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let lastSpeaker: Speaker | null = null;
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const playSpeaker = async (player: Player) => {
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if (!player.stream) {
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console.error("No input stream");
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return;
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}
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// A function that resolves when the speaker is closed and the ffmpeg process is killed
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const closeSpeaker = () => {
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return new Promise<void>((resolve) => {
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if (lastSpeaker) {
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lastSpeaker.on("close", () => {
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resolve();
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});
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if (lastFFmpeg) lastFFmpeg.kill("SIGKILL");
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lastSpeaker.close(true);
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} else {
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resolve();
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}
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});
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};
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await closeSpeaker();
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// Create the Speaker instance
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const speaker = new Speaker();
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lastSpeaker = speaker;
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// PCM data from stdin gets piped into the speaker
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const ffmpegProcess = ffmpeg()
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.input(player.stream)
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.format("s16le") // Output format (PCM 16-bit little-endian)
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.audioChannels(2)
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.audioFrequency(44100)
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.on("error", (err) => {
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console.error("[FFmpeg] > Error:", err.message);
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});
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// Pipe the ffmpeg output to the speaker
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ffmpegProcess.pipe(speaker, { end: true });
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lastFFmpeg = ffmpegProcess;
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};
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main();
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