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📚 docs: Update README.md
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README.md
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README.md
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# NekoMelody
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🎶 NekoMelody「ねこメロディ」・ [WIP] Cute and versatile audio streaming package
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# 🎶 NekoMelody「ねこメロディ」
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NekoMelody is an audio streaming package designed to stream from YouTube and other sources. Whether you're building a Discord music bot or simply a standalone program. NekoMelody plans to includes search functionality to find songs using keywords, a queue system, and basic music player controls.
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> [!CAUTION]
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> This package is still in development, expect breaking changes, and may not be stable. Use with caution.
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# Example
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```ts
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import NekoMelody, { Player } from "../src";
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import Speaker from "speaker";
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import ffmpeg from "fluent-ffmpeg";
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import { YtDlpProvider } from "../src/providers";
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const main = async () => {
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const videoId = "oi8ArKYLwBY";
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// Providers
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const providers = [new YtDlpProvider()];
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const player = NekoMelody.createPlayer(providers);
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await player.play(`https://www.youtube.com/watch?v=${videoId}`);
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playSpeaker(player);
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};
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// TODO: player end event to automate changing the stream
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let lastFFmpeg: ffmpeg.FfmpegCommand | null = null;
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let lastSpeaker: Speaker | null = null;
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const playSpeaker = async (player: Player) => {
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if (!player.stream) {
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console.error("No input stream");
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return;
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}
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// A function that resolves when the speaker is closed and the ffmpeg process is killed
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const closeSpeaker = () => {
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return new Promise<void>((resolve) => {
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if (lastSpeaker) {
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lastSpeaker.on("close", () => {
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resolve();
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});
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if (lastFFmpeg) lastFFmpeg.kill("SIGKILL");
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lastSpeaker.close(true);
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} else {
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resolve();
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}
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});
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};
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await closeSpeaker();
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// Create the Speaker instance
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const speaker = new Speaker();
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lastSpeaker = speaker;
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// PCM data from stdin gets piped into the speaker
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const ffmpegProcess = ffmpeg()
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.input(player.stream)
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.format("s16le") // Output format (PCM 16-bit little-endian)
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.audioChannels(2)
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.audioFrequency(44100)
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.on("error", (err) => {
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console.error("An error occurred:", err.message);
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});
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// Pipe the ffmpeg output to the speaker
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ffmpegProcess.pipe(speaker, { end: true });
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lastFFmpeg = ffmpegProcess;
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};
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main();
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```
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