#ifndef MCUFRIEND_KBV_H_ #define MCUFRIEND_KBV_H_ 290 //#define USE_KEIL #define USE_SERIAL #if ARDUINO < 165 #define USE_GFX_KBV #include "ADA_GFX_kbv.h" #else #include "Adafruit_GFX.h" #endif class MCUFRIEND_kbv : public Adafruit_GFX { public: #if defined USE_GFX_KBV MCUFRIEND_kbv(); #else MCUFRIEND_kbv(int CS=A3, int RS=A2, int WR=A1, int RD=A0, int RST=A4); #endif void reset(void); // you only need the constructor void begin(uint16_t ID = 0x9341); // you only need the constructor virtual void drawPixel(int16_t x, int16_t y, uint16_t color); // and these three void WriteCmdData(uint16_t cmd, uint16_t dat); // ?public methods !!! void pushCommand(uint16_t cmd, uint8_t * block, int8_t N); uint16_t color565(uint8_t r, uint8_t g, uint8_t b) { return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3); } uint16_t readID(void); virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color); virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) { fillRect(x, y, 1, h, color); } virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) { fillRect(x, y, w, 1, color); } virtual void fillScreen(uint16_t color) { fillRect(0, 0, _width, _height, color); } virtual void setRotation(uint8_t r); virtual void invertDisplay(boolean i); uint16_t readReg(uint16_t reg); uint32_t readReg32(uint16_t reg); int16_t readGRAM(int16_t x, int16_t y, uint16_t *block, int16_t w, int16_t h); uint16_t readPixel(int16_t x, int16_t y) { uint16_t color; readGRAM(x, y, &color, 1, 1); return color; } void setAddrWindow(int16_t x, int16_t y, int16_t x1, int16_t y1); void pushColors(uint16_t *block, int16_t n, bool first); void pushColors(uint8_t *block, int16_t n, bool first); void pushColors(const uint8_t *block, int16_t n, bool first); void vertScroll(int16_t top, int16_t scrollines, int16_t offset); private: uint16_t _lcd_ID, _lcd_rev, _lcd_madctl, _lcd_drivOut, _MC, _MP, _MW, _SC, _EC, _SP, _EP; uint16_t _lcd_xor, _lcd_capable; }; #endif