diff --git a/examples/GLUE_Demo_800x480/GLUE_Demo_800x480.ino b/examples/GLUE_Demo_800x480/GLUE_Demo_800x480.ino new file mode 100644 index 0000000..1a9ff43 --- /dev/null +++ b/examples/GLUE_Demo_800x480/GLUE_Demo_800x480.ino @@ -0,0 +1,296 @@ +// UTFT_Demo_800x480 +// Copyright (C)2015 Rinky-Dink Electronics, Henning Karlsen. All right reserved +// web: http://www.RinkyDinkElectronics.com/ +// +// This program is a demo of how to use most of the functions +// of the library with a supported display modules. +// +// This demo was made for modules with a screen resolution +// of 800x480 pixels. +// +// This program requires the UTFT library. +// + +#include +#include +UTFTGLUE myGLCD(0x9163,A2,A1,A3,A4,A0); //arguments are ignored + +// Declare which fonts we will be using +extern uint8_t SmallFont[]; + +// Set the pins to the correct ones for your development shield +// ------------------------------------------------------------ +// Arduino Uno / 2009: +// ------------------- +// Standard Arduino Uno/2009 shield : ,A5,A4,A3,A2 +// DisplayModule Arduino Uno TFT shield : ,A5,A4,A3,A2 +// +// Arduino Mega: +// ------------------- +// Standard Arduino Mega/Due shield : ,38,39,40,41 +// CTE TFT LCD/SD Shield for Arduino Mega : ,38,39,40,41 +// +// Remember to change the model parameter to suit your display module! +//UTFT myGLCD(ITDB50,38,39,40,41); + +void setup() +{ + randomSeed(analogRead(0)); + +// Setup the LCD + myGLCD.InitLCD(PORTRAIT); //800x480 is already wider than tall. + myGLCD.setFont(SmallFont); +} + +void loop() +{ + int buf[798]; + int x, x2; + int y, y2; + int r; + +// Clear the screen and draw the frame + myGLCD.clrScr(); + + myGLCD.setColor(255, 0, 0); + myGLCD.fillRect(0, 0, 799, 13); + myGLCD.setColor(64, 64, 64); + myGLCD.fillRect(0, 466, 799, 479); + myGLCD.setColor(255, 255, 255); + myGLCD.setBackColor(255, 0, 0); + myGLCD.print("* Universal Color TFT Display Library *", CENTER, 1); + myGLCD.setBackColor(64, 64, 64); + myGLCD.setColor(255,255,0); + myGLCD.print("", CENTER, 467); + + myGLCD.setColor(0, 0, 255); + myGLCD.drawRect(0, 14, 799, 465); + +// Draw crosshairs + myGLCD.setColor(0, 0, 255); + myGLCD.setBackColor(0, 0, 0); + myGLCD.drawLine(399, 15, 399, 464); + myGLCD.drawLine(1, 239, 798, 239); + for (int i=9; i<790; i+=10) + myGLCD.drawLine(i, 237, i, 242); + for (int i=19; i<470; i+=10) + myGLCD.drawLine(397, i, 402, i); + +// Draw sin-, cos- and tan-lines + myGLCD.setColor(0,255,255); + myGLCD.print("Sin", 5, 15); + for (int i=1; i<798; i++) + { + myGLCD.drawPixel(i,239+(sin(((i*1.13)*3.14)/180)*200)); + } + + myGLCD.setColor(255,0,0); + myGLCD.print("Cos", 5, 27); + for (int i=1; i<798; i++) + { + myGLCD.drawPixel(i,239+(cos(((i*1.13)*3.14)/180)*200)); + } + + myGLCD.setColor(255,255,0); + myGLCD.print("Tan", 5, 39); + for (int i=1; i<798; i++) + { + myGLCD.drawPixel(i,239+(tan(((i*0.9)*3.14)/180))); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,798,464); + myGLCD.setColor(0, 0, 255); + myGLCD.setBackColor(0, 0, 0); + myGLCD.drawLine(399, 15, 399, 464); + myGLCD.drawLine(1, 239, 798, 239); + +// Draw a moving sinewave + x=1; + for (int i=1; i<(798*20); i++) + { + x++; + if (x==799) + x=1; + if (i>799) + { + if ((x==399)||(buf[x-1]==239)) + myGLCD.setColor(0,0,255); + else + myGLCD.setColor(0,0,0); + myGLCD.drawPixel(x,buf[x-1]); + } + myGLCD.setColor(0,255,255); + y=239+(sin(((i*1.65)*3.14)/180)*(200-(i / 100))); + myGLCD.drawPixel(x,y); + buf[x-1]=y; + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,798,464); + +// Draw some random filled rectangles + for (int i=0; i<50; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=2+random(746); + y=16+random(397); + x2=x+50; + y2=y+50; + myGLCD.fillRect(x, y, x2, y2); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,798,464); + +// Draw some random filled, rounded rectangles + for (int i=0; i<50; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=2+random(746); + y=16+random(397); + x2=x+50; + y2=y+50; + myGLCD.fillRoundRect(x, y, x2, y2); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,798,464); + +// Draw some random filled circles + for (int i=0; i<50; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=27+random(746); + y=41+random(397); + myGLCD.fillCircle(x, y, 25); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,798,464); + +// Draw some lines in a pattern + myGLCD.setColor (255,0,0); + for (int i=15; i<463; i+=5) + { + myGLCD.drawLine(1, i, (i*1.66)-10, 463); + } + myGLCD.setColor (255,0,0); + for (int i=463; i>15; i-=5) + { + myGLCD.drawLine(798, i, (i*1.66)+30, 15); + } + myGLCD.setColor (0,255,255); + for (int i=463; i>15; i-=5) + { + myGLCD.drawLine(1, i, 770-(i*1.66), 15); + } + myGLCD.setColor (0,255,255); + for (int i=15; i<463; i+=5) + { + myGLCD.drawLine(798, i, 810-(i*1.66), 463); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,798,464); + +// Draw some random circles + for (int i=0; i<250; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=32+random(736); + y=45+random(386); + r=random(30); + myGLCD.drawCircle(x, y, r); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,798,464); + +// Draw some random rectangles + for (int i=0; i<250; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=2+random(796); + y=16+random(447); + x2=2+random(796); + y2=16+random(447); + myGLCD.drawRect(x, y, x2, y2); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,798,464); + +// Draw some random rounded rectangles + for (int i=0; i<250; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=2+random(796); + y=16+random(447); + x2=2+random(796); + y2=16+random(447); + myGLCD.drawRoundRect(x, y, x2, y2); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,798,464); + + for (int i=0; i<250; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + x=2+random(796); + y=16+random(447); + x2=2+random(796); + y2=16+random(447); + myGLCD.drawLine(x, y, x2, y2); + } + + delay(2000); + + myGLCD.setColor(0,0,0); + myGLCD.fillRect(1,15,798,464); + + for (int i=0; i<10000; i++) + { + myGLCD.setColor(random(255), random(255), random(255)); + myGLCD.drawPixel(2+random(796), 16+random(447)); + } + + delay(2000); + + myGLCD.fillScr(0, 0, 255); + myGLCD.setColor(255, 0, 0); + myGLCD.fillRoundRect(320, 190, 479, 289); + + myGLCD.setColor(255, 255, 255); + myGLCD.setBackColor(255, 0, 0); + myGLCD.print("That's it!", CENTER, 213); + myGLCD.print("Restarting in a", CENTER, 239); + myGLCD.print("few seconds...", CENTER, 252); + + myGLCD.setColor(0, 255, 0); + myGLCD.setBackColor(0, 0, 255); + myGLCD.print("Runtime: (msecs)", CENTER, 450); + myGLCD.printNumI(millis(), CENTER, 465); + + delay (10000); +} +