Files
Yumi/src/utils/DiscordInteraction.ts
T
2022-01-27 17:59:59 +07:00

206 lines
7.1 KiB
TypeScript

import Logger from "../libs/Logger";
import DiscordProvider from "../providers/Discord";
import { ApplicationCommand, Collection } from "discord.js"
import { SlashCommandBuilder } from "@discordjs/builders";
export const GLOBAL_COMMANDS: Object[] = [];
export const GUILD_COMMANDS: Object[] = [];
GUILD_COMMANDS.push(new SlashCommandBuilder()
.setName('help')
.setDescription('Show help menu')
);
GUILD_COMMANDS.push(new SlashCommandBuilder()
.setName('ping')
.setDescription('Measure network latency')
);
GUILD_COMMANDS.push(new SlashCommandBuilder()
.setName('invite')
.setDescription('Invite me to your server!')
);
GUILD_COMMANDS.push(new SlashCommandBuilder()
.setName('say')
.setDescription('Make me say something')
.addStringOption(option => option
.setName('message')
.setDescription('Message you want me to say')
.setRequired(true)
)
);
GUILD_COMMANDS.push(new SlashCommandBuilder()
.setName('interaction')
.setDescription('[Developer Only] Manage interaction')
.addSubcommand(info => info
.setName('info')
.setDescription('[Developer Only] Interaction modules information')
)
.addSubcommand(reloadAll => reloadAll
.setName('reloadall')
.setDescription('[Developer Only] Reload interaction for global and all guilds')
)
);
GUILD_COMMANDS.push(new SlashCommandBuilder()
.setName('settings')
.setDescription('Change settings')
.addSubcommand(info => info
.setName('setprefix')
.setDescription('Change what prefix to use on this guild')
.addStringOption(prefix => prefix
.setName('prefix')
.setDescription('New prefix to use')
.setRequired(true)
)
)
.addSubcommand(info => info
.setName('setenableserviceannouncement')
.setDescription('Enable or disable service announcement feature')
.addStringOption(prefix => prefix
.setName('status')
.setDescription('New status')
.setRequired(true)
)
)
.addSubcommand(info => info
.setName('setserviceannouncementchannel')
.setDescription('Set channel where service announcement will be sent')
.addChannelOption(prefix => prefix
.setName('channel')
.setDescription('New status')
.setRequired(true)
)
)
);
GUILD_COMMANDS.push(new SlashCommandBuilder()
.setName('membershipscreening')
.setDescription('Membership screening')
.addSubcommand(info => info
.setName('info')
.setDescription('Show more information for membership screening')
)
.addSubcommand(enable => enable
.setName('enable')
.setDescription('Enable membership screening')
)
.addSubcommand(enable => enable
.setName('disable')
.setDescription('Disable membership screening')
)
.addSubcommand(setrole => setrole
.setName('setrole')
.setDescription('Set a role that user will be granted when approved to join')
.addRoleOption(option => option
.setName('role')
.setDescription('Select a role that user will be granted when approved to join')
.setRequired(true)
)
)
.addSubcommand(setchannel => setchannel
.setName('setchannel')
.setDescription('Set channel where membership screening approval request will be sent')
.addChannelOption(option => option
.setName('channel')
.setDescription('Select a channel where approval request will be sent')
.setRequired(true)
)
)
.addSubcommand(createmessage => createmessage
.setName('createmessage')
.setDescription('Create greeting message for membership screening into the channel. A message for new commers to read')
)
);
GUILD_COMMANDS.push(new SlashCommandBuilder()
.setName('osu')
.setDescription('Interact with the game osu!')
.addSubcommand(user => user
.setName('user')
.setDescription('Get user information on osu!')
.addStringOption(user => user
.setName('user')
.setDescription('Username or User id')
.setRequired(true)
)
)
.addSubcommand(beatmap => beatmap
.setName('beatmap')
.setDescription('Get beatmap information on osu!')
.addStringOption(user => user
.setName('beatmap')
.setDescription('Beatmap id')
.setRequired(true)
)
)
);
GUILD_COMMANDS.push(new SlashCommandBuilder()
.setName('userinfo')
.setDescription('Lookup discord user information')
.addSubcommand(user => user
.setName('user')
.setDescription('Lookup discord user information')
.addUserOption(user => user
.setName('user')
.setDescription('Discord user to lookup')
.setRequired(true)
)
)
);
export const registerAllGlobalCommands = async () => {
Logger.log('info', `Registering all global interaction commands`);
await DiscordProvider.client.application?.commands.set(JSON.parse(JSON.stringify(GLOBAL_COMMANDS)));
}
export const unregisterAllGlobalCommands = async () => {
//const commands = await DiscordProvider.client.application?.commands.fetch();
//if(typeof commands === 'undefined') return;
//if(commands.size === 0) return;
Logger.log('info', `Unregistering all global interaction commands`);
await DiscordProvider.client.application?.commands.set([]);
/*for(const command of commands) {
await DiscordProvider.client.application?.commands.delete(command[1]);
}*/
}
export const registerAllGuildsCommands = async () => {
const guilds = DiscordProvider.client.guilds.cache.map(guild => guild.id);
for(const guild of guilds) {
const guildObject = DiscordProvider.client.guilds.cache.get(guild);
if(!guildObject) continue;
Logger.log('info', `Registering all interaction commands on guild ${guildObject.name} (${guildObject.id})`);
await DiscordProvider.client.guilds.cache.get(guildObject.id)?.commands.set(JSON.parse(JSON.stringify(GUILD_COMMANDS)));
}
}
export const unregisterAllGuildsCommands = async () => {
const guilds = DiscordProvider.client.guilds.cache.map(guild => guild.id);
for(const guild of guilds) {
const guildObject = DiscordProvider.client.guilds.cache.get(guild);
if(!guildObject) continue;
Logger.log('info', `Unregistering all interaction commands on guild ${guildObject.name} (${guildObject.id})`);
await DiscordProvider.client.guilds.cache.get(guildObject.id)?.commands.set([]);
//const commands = await guildObject.commands.fetch();
//if(commands.size === 0) continue;
/*for(const command of commands) {
try {
await DiscordProvider.client.guilds.cache.get(guildObject.id)?.commands.delete(command[1]);
} catch(err) {
Logger.log('error', `Cannot unregister all interaction commands on guild ${guildObject.name} (${guildObject.id})`);
}
}*/
}
}