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Yumi/src/discord/Help.ts
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import { CommandInteraction, Interaction, Message } from "discord.js";
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import { sendMessageOrInteractionResponse, makeInfoEmbed } from "../utils/DiscordMessage";
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import DiscordProvider from "../providers/Discord";
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import Cache from "../providers/Cache";
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const EMBEDS = {
INFO: async (data: Message | Interaction) => {
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let GuildCache = await Cache.getGuild(data.guildId!);
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// TODO: Better error handling
if(typeof GuildCache === 'undefined')
throw new Error("Guild not found");
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let prefix = GuildCache.prefix || '>';
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let _e = makeInfoEmbed({
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icon: "💌",
title: `Help - ${DiscordProvider.client.user?.username}`,
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description: `\u200b\n📰 **Info**\nYumi is currently undergoing complete rewrite, as expected, losing many of her functionality. All of the features will be re-implemented.\n\n🤔 **Why?**\nYumi was specifically written for use in a only 1 private server, now it's time to extend the border and globalize it (just kidding lol)\n\n🏷️**Prefix**\nYou can call me using \`\`${prefix.replaceAll('`','`')}\`\`, <@${DiscordProvider.client.user?.id}> or \`\`/slash command\`\`\n\n💻 **Available commands**`,
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fields: [
{
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name: '☕ General',
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value: `help, ping, invite, userinfo, stats`,
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inline: true
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},
{
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name: '🎵 Music',
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value: `play (p), search, skip, queue, nowplaying (np), join, leave`,
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inline: true
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},
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{
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name: '🎮 Games',
value: `osu`,
inline: true
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},
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{
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name: '🔐 Admin',
value: `settings, say, membershipscreening (ms)`,
inline: true
},
{
name: '🔧 Developer',
value: 'interactions, serviceannouncement',
inline: true
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},
{
name: '\u200b',
value: '**Made with 💖 and [open source](https://github.com/YuzuZensai/Yumi)**',
inline: false
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}
],
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user: (data instanceof Interaction) ? data.user : data.author
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});
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_e.setThumbnail(DiscordProvider.client.user?.avatarURL() || '');
return _e;
}
}
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export default class Help {
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async onCommand(command: string, args: any, message: Message) {
if(command.toLowerCase() !== 'help') return;
await this.process(message, args);
}
async interactionCreate(interaction: CommandInteraction) {
if(interaction.isCommand()) {
if(typeof interaction.commandName === 'undefined') return;
if((interaction.commandName).toLowerCase() !== 'help') return;
await this.process(interaction, interaction.options);
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}
}
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async process(data: Interaction | Message, args: any) {
const isSlashCommand = data instanceof CommandInteraction && data.isCommand();
const isMessage = data instanceof Message;
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if(!isSlashCommand && !isMessage) return;
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let sent = await sendMessageOrInteractionResponse(data, { embeds: [await EMBEDS.INFO(data)] });
if(isMessage)
return (sent as Message).react("♥");
}
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}