mirror of
https://github.com/YuzuZensai/TrollSSH.git
synced 2026-09-13 19:29:07 +00:00
🚀 perf: CPU optimization
This commit is contained in:
+75
-40
@@ -94,23 +94,16 @@ func putOutBuf(b []byte) {
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outPool.Put(&b)
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}
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func resizeFrame(frame, pix []byte, width, height int, keepAspectRatio bool, tier colorTier) (draw.Image, error) {
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func resizeFrame(frame, pix []byte, width, height int, keepAspectRatio bool) (*image.RGBA, error) {
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src, err := jpeg.Decode(bytes.NewReader(frame))
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if err != nil {
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return nil, err
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}
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rect := image.Rect(0, 0, width, height)
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var dst draw.Image
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var bg color.Color
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if tier == colorTierNone {
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dst = &image.Gray{Pix: pix[:width*height], Stride: width, Rect: rect}
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bg = color.Gray{0}
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} else {
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dst = &image.NRGBA{Pix: pix[:4*width*height], Stride: 4 * width, Rect: rect}
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bg = color.Black
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}
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dst := &image.RGBA{Pix: pix[:4*width*height], Stride: 4 * width, Rect: rect}
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if keepAspectRatio {
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draw.Draw(dst, dst.Bounds(), image.NewUniform(bg), image.Point{}, draw.Src)
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draw.Draw(dst, dst.Bounds(), image.NewUniform(color.Black), image.Point{}, draw.Src)
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sb := src.Bounds()
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sw, sh := sb.Dx(), sb.Dy()
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scale := min(float64(width)/float64(sw), float64(height)/float64(sh))
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@@ -131,6 +124,15 @@ type asciiOptions struct {
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invert bool
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}
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func buildRampLUT(ramp []rune, options asciiOptions) *[101][]byte {
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var lut [101][]byte
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for b := range lut {
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index := rampIndex(b, options.brightnessThreshold, len(ramp), options.invert)
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lut[b] = utf8.AppendRune(nil, ramp[index])
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}
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return &lut
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}
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func rampIndex(brightness, threshold, total int, invert bool) int {
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var index int
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if brightness < threshold {
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@@ -147,13 +149,12 @@ func rampIndex(brightness, threshold, total int, invert bool) int {
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return index
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}
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func frameToAscii(pixels []byte, ramp []rune, options asciiOptions) string {
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total := len(ramp)
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buf := getOutBuf(len(pixels) * 4)
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for _, p := range pixels {
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brightness := int(p) * 100 / 255
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index := rampIndex(brightness, options.brightnessThreshold, total, options.invert)
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buf = utf8.AppendRune(buf, ramp[index])
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func frameToAscii(img *image.RGBA, rampLUT *[101][]byte) string {
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pix := img.Pix
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buf := getOutBuf(len(pix))
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for o := 0; o < len(pix); o += 4 {
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brightness := (int(pix[o])*299 + int(pix[o+1])*587 + int(pix[o+2])*114) / 255 / 10
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buf = append(buf, rampLUT[brightness]...)
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}
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ascii := string(buf)
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putOutBuf(buf)
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@@ -164,11 +165,18 @@ const ansiReset = "\x1b[0m"
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var ansi256Levels = [6]int{0, 95, 135, 175, 215, 255}
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func quantize256(r, g, b uint8) int {
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toLevel := func(v uint8) int {
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var decimal = func() (t [256]string) {
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for i := range t {
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t[i] = strconv.Itoa(i)
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}
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return
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}()
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var ansi256Cube = func() (t [256]uint8) {
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for v := range t {
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best, bestDist := 0, 1<<30
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for i, l := range ansi256Levels {
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d := int(v) - l
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d := v - l
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if d < 0 {
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d = -d
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}
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@@ -176,28 +184,31 @@ func quantize256(r, g, b uint8) int {
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bestDist, best = d, i
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}
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}
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return best
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t[v] = uint8(best)
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}
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return 16 + 36*toLevel(r) + 6*toLevel(g) + toLevel(b)
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return
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}()
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func quantize256(r, g, b uint8) int {
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return 16 + 36*int(ansi256Cube[r]) + 6*int(ansi256Cube[g]) + int(ansi256Cube[b])
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}
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func appendColor(buf []byte, r, g, b uint8, tier colorTier) []byte {
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if tier == colorTierTrueColor {
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buf = append(buf, "\x1b[38;2;"...)
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buf = strconv.AppendUint(buf, uint64(r), 10)
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buf = append(buf, decimal[r]...)
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buf = append(buf, ';')
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buf = strconv.AppendUint(buf, uint64(g), 10)
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buf = append(buf, decimal[g]...)
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buf = append(buf, ';')
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buf = strconv.AppendUint(buf, uint64(b), 10)
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buf = append(buf, decimal[b]...)
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} else {
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buf = append(buf, "\x1b[38;5;"...)
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buf = strconv.AppendUint(buf, uint64(quantize256(r, g, b)), 10)
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buf = append(buf, decimal[quantize256(r, g, b)]...)
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}
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return append(buf, 'm')
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}
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func frameToAnsi(img *image.NRGBA, ramp []rune, options asciiOptions, tier colorTier) string {
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total := len(ramp)
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func frameToAnsi(img *image.RGBA, rampLUT *[101][]byte, tier colorTier) string {
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bounds := img.Bounds()
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buf := getOutBuf(bounds.Dx() * bounds.Dy() * 16)
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var lastR, lastG, lastB uint8
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@@ -207,13 +218,12 @@ func frameToAnsi(img *image.NRGBA, ramp []rune, options asciiOptions, tier color
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o := img.PixOffset(x, y)
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r, g, bl := img.Pix[o], img.Pix[o+1], img.Pix[o+2]
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brightness := (int(r)*299 + int(g)*587 + int(bl)*114) / 255 / 10
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index := rampIndex(brightness, options.brightnessThreshold, total, options.invert)
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if first || r != lastR || g != lastG || bl != lastB {
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buf = appendColor(buf, r, g, bl, tier)
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lastR, lastG, lastB = r, g, bl
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first = false
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}
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buf = utf8.AppendRune(buf, ramp[index])
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buf = append(buf, rampLUT[brightness]...)
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}
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if y < bounds.Max.Y-1 {
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buf = append(buf, ansiReset+"\r\n"...)
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@@ -296,17 +306,22 @@ type FrameRenderer struct {
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setID int
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colorFrames [][]byte
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options asciiOptions
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ramp []rune
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rampLUT *[101][]byte
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cache *renderCache
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inflightMu sync.Mutex
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inflight map[string]chan struct{}
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}
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func newFrameRenderer(setID int, colorFrames [][]byte, options asciiOptions, cache *renderCache) *FrameRenderer {
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ramp := []rune(resolveCharset(options.charset))
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return &FrameRenderer{
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setID: setID,
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colorFrames: colorFrames,
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options: options,
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ramp: []rune(resolveCharset(options.charset)),
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rampLUT: buildRampLUT(ramp, options),
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cache: cache,
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inflight: make(map[string]chan struct{}),
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}
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}
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@@ -316,21 +331,41 @@ func (r *FrameRenderer) render(index, width, height int, keepAspectRatio bool, t
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return ascii, nil
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}
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n := width * height
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if tier != colorTierNone {
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n *= 4
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if r.cache != nil {
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for {
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r.inflightMu.Lock()
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wait, ok := r.inflight[key]
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if !ok {
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done := make(chan struct{})
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r.inflight[key] = done
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r.inflightMu.Unlock()
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defer func() {
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r.inflightMu.Lock()
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delete(r.inflight, key)
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r.inflightMu.Unlock()
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close(done)
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}()
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break
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}
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r.inflightMu.Unlock()
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<-wait
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if ascii, ok := r.cache.get(key); ok {
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return ascii, nil
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}
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}
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}
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pix := getPixBuf(n)
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img, err := resizeFrame(r.colorFrames[index], pix, width, height, keepAspectRatio, tier)
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pix := getPixBuf(4 * width * height)
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img, err := resizeFrame(r.colorFrames[index], pix, width, height, keepAspectRatio)
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if err != nil {
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putPixBuf(pix)
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return "", err
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}
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var ascii string
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if tier == colorTierNone {
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ascii = frameToAscii(img.(*image.Gray).Pix, r.ramp, r.options)
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ascii = frameToAscii(img, r.rampLUT)
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} else {
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ascii = frameToAnsi(img.(*image.NRGBA), r.ramp, r.options, tier)
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ascii = frameToAnsi(img, r.rampLUT, tier)
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}
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putPixBuf(pix)
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