mirror of
https://github.com/YuzuZensai/TrollSSH.git
synced 2026-09-13 18:28:57 +00:00
🚀 perf: shard render cache and cut render allocations
This commit is contained in:
+169
-61
@@ -3,13 +3,14 @@ package main
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import (
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"bytes"
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"container/list"
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"fmt"
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"image"
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"image/color"
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"image/jpeg"
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"strconv"
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"strings"
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"sync"
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"sync/atomic"
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"time"
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"unicode/utf8"
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"golang.org/x/image/draw"
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@@ -64,6 +65,8 @@ func resolveCharset(charset string) string {
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return charset
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}
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const maxPooledBuffer = 4 << 20
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var pixPool sync.Pool
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func getPixBuf(n int) []byte {
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@@ -76,7 +79,9 @@ func getPixBuf(n int) []byte {
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}
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func putPixBuf(b []byte) {
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if cap(b) <= maxPooledBuffer {
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pixPool.Put(&b)
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}
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}
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var outPool sync.Pool
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@@ -91,7 +96,9 @@ func getOutBuf(capacity int) []byte {
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}
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func putOutBuf(b []byte) {
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if cap(b) <= maxPooledBuffer {
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outPool.Put(&b)
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}
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}
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func resizeFrame(frame, pix []byte, width, height int, keepAspectRatio bool) (*image.RGBA, error) {
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@@ -149,16 +156,20 @@ func rampIndex(brightness, threshold, total int, invert bool) int {
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return index
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}
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func frameToAscii(img *image.RGBA, rampLUT *[101][]byte) string {
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func frameToAscii(img *image.RGBA, rampLUT *[101][]byte) []byte {
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pix := img.Pix
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buf := getOutBuf(len(pix))
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maxCharBytes := 1
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for _, char := range rampLUT {
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maxCharBytes = max(maxCharBytes, len(char))
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}
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buf := getOutBuf(len(pix) / 4 * maxCharBytes)
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for o := 0; o < len(pix); o += 4 {
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brightness := (int(pix[o])*299 + int(pix[o+1])*587 + int(pix[o+2])*114) / 255 / 10
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buf = append(buf, rampLUT[brightness]...)
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}
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ascii := string(buf)
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output := bytes.Clone(buf)
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putOutBuf(buf)
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return ascii
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return output
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}
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const ansiReset = "\x1b[0m"
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@@ -208,97 +219,181 @@ func appendColor(buf []byte, r, g, b uint8, tier colorTier) []byte {
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return append(buf, 'm')
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}
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func frameToAnsi(img *image.RGBA, rampLUT *[101][]byte, tier colorTier) string {
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func frameToAnsi(img *image.RGBA, rampLUT *[101][]byte, tier colorTier) []byte {
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bounds := img.Bounds()
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buf := getOutBuf(bounds.Dx() * bounds.Dy() * 16)
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bytesPerCell := 11
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if tier == colorTierTrueColor {
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bytesPerCell = 16
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}
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buf := getOutBuf(bounds.Dx() * bounds.Dy() * bytesPerCell)
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var lastR, lastG, lastB uint8
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last256 := -1
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first := true
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for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
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o := img.PixOffset(bounds.Min.X, y)
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for x := bounds.Min.X; x < bounds.Max.X; x++ {
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o := img.PixOffset(x, y)
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r, g, bl := img.Pix[o], img.Pix[o+1], img.Pix[o+2]
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brightness := (int(r)*299 + int(g)*587 + int(bl)*114) / 255 / 10
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if first || r != lastR || g != lastG || bl != lastB {
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colorChanged := first || r != lastR || g != lastG || bl != lastB
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if tier == colorTier256 {
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index := quantize256(r, g, bl)
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colorChanged = first || index != last256
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last256 = index
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}
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if colorChanged {
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buf = appendColor(buf, r, g, bl, tier)
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lastR, lastG, lastB = r, g, bl
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first = false
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}
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buf = append(buf, rampLUT[brightness]...)
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o += 4
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}
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if y < bounds.Max.Y-1 {
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buf = append(buf, ansiReset+"\r\n"...)
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first = true
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buf = append(buf, "\r\n"...)
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}
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}
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buf = append(buf, ansiReset...)
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ascii := string(buf)
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output := bytes.Clone(buf)
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putOutBuf(buf)
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return ascii
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return output
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}
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type renderCache struct {
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type cacheKey struct {
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setID int
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index int
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width int
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height int
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keepAspectRatio bool
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tier colorTier
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}
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type renderCacheShard struct {
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mu sync.Mutex
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maxBytes int64
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size int64
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entries map[string]*list.Element
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entries map[cacheKey]*list.Element
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order *list.List
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}
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type cacheEntry struct {
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key string
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ascii string
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type renderCache struct {
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shards []renderCacheShard
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size atomic.Int64
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hits atomic.Uint64
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misses atomic.Uint64
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evictions atomic.Uint64
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rejections atomic.Uint64
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renders atomic.Uint64
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renderNs atomic.Uint64
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}
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func entryCost(key, ascii string) int64 {
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return int64(len(key)+len(ascii)) + 128
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type cacheEntry struct {
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key cacheKey
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ascii []byte
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cost int64
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}
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func entryCost(_ cacheKey, ascii []byte) int64 {
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return int64(cap(ascii)) + 160
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}
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func newRenderCache(maxBytes int64) *renderCache {
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if maxBytes <= 0 {
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return nil
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}
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return &renderCache{
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maxBytes: maxBytes,
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entries: make(map[string]*list.Element),
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shardCount := int(min(int64(16), max(int64(1), maxBytes/(1<<20))))
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cache := &renderCache{shards: make([]renderCacheShard, shardCount)}
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for i := range cache.shards {
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cache.shards[i] = renderCacheShard{
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maxBytes: maxBytes / int64(shardCount),
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entries: make(map[cacheKey]*list.Element),
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order: list.New(),
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}
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}
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return cache
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}
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func (c *renderCache) get(key string) (string, bool) {
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func (c *renderCache) shard(key cacheKey) *renderCacheShard {
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hash := uint64(key.setID)*0x9e3779b185ebca87 ^ uint64(key.index)*0xc2b2ae3d27d4eb4f
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hash ^= uint64(key.width)<<32 | uint64(uint32(key.height))
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hash ^= uint64(key.tier)<<1 | uint64(boolToInt(key.keepAspectRatio))
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return &c.shards[hash%uint64(len(c.shards))]
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}
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func boolToInt(value bool) int {
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if value {
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return 1
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}
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return 0
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}
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func (c *renderCache) get(key cacheKey) ([]byte, bool) {
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if c == nil {
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return "", false
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return nil, false
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}
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c.mu.Lock()
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defer c.mu.Unlock()
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el, ok := c.entries[key]
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shard := c.shard(key)
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shard.mu.Lock()
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defer shard.mu.Unlock()
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el, ok := shard.entries[key]
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if !ok {
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return "", false
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c.misses.Add(1)
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return nil, false
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}
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c.order.MoveToBack(el)
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c.hits.Add(1)
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shard.order.MoveToBack(el)
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return el.Value.(*cacheEntry).ascii, true
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}
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func (c *renderCache) put(key, ascii string) {
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func (c *renderCache) put(key cacheKey, ascii []byte) {
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if c == nil {
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return
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}
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shard := c.shard(key)
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cost := entryCost(key, ascii)
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if cost > c.maxBytes {
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if cost > shard.maxBytes {
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c.rejections.Add(1)
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return
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}
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c.mu.Lock()
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defer c.mu.Unlock()
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if _, ok := c.entries[key]; ok {
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shard.mu.Lock()
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defer shard.mu.Unlock()
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if _, ok := shard.entries[key]; ok {
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return
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}
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c.entries[key] = c.order.PushBack(&cacheEntry{key, ascii})
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c.size += cost
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for c.size > c.maxBytes {
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oldest := c.order.Front()
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c.order.Remove(oldest)
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shard.entries[key] = shard.order.PushBack(&cacheEntry{key: key, ascii: ascii, cost: cost})
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shard.size += cost
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c.size.Add(cost)
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for shard.size > shard.maxBytes {
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oldest := shard.order.Front()
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shard.order.Remove(oldest)
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evicted := oldest.Value.(*cacheEntry)
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delete(c.entries, evicted.key)
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c.size -= entryCost(evicted.key, evicted.ascii)
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delete(shard.entries, evicted.key)
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shard.size -= evicted.cost
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c.size.Add(-evicted.cost)
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c.evictions.Add(1)
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}
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}
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type renderCacheStats struct {
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SizeBytes int64
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Hits uint64
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Misses uint64
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Evictions uint64
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Rejections uint64
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Renders uint64
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RenderTime time.Duration
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}
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func (c *renderCache) stats() renderCacheStats {
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if c == nil {
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return renderCacheStats{}
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}
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return renderCacheStats{
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SizeBytes: c.size.Load(),
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Hits: c.hits.Load(),
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Misses: c.misses.Load(),
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Evictions: c.evictions.Load(),
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Rejections: c.rejections.Load(),
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Renders: c.renders.Load(),
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RenderTime: time.Duration(c.renderNs.Load()),
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}
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}
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@@ -310,7 +405,13 @@ type FrameRenderer struct {
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cache *renderCache
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inflightMu sync.Mutex
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inflight map[string]chan struct{}
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inflight map[cacheKey]*renderCall
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}
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type renderCall struct {
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done chan struct{}
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value []byte
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err error
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}
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func newFrameRenderer(setID int, colorFrames [][]byte, options asciiOptions, cache *renderCache) *FrameRenderer {
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@@ -321,47 +422,46 @@ func newFrameRenderer(setID int, colorFrames [][]byte, options asciiOptions, cac
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options: options,
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rampLUT: buildRampLUT(ramp, options),
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cache: cache,
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inflight: make(map[string]chan struct{}),
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inflight: make(map[cacheKey]*renderCall),
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}
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}
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func (r *FrameRenderer) render(index, width, height int, keepAspectRatio bool, tier colorTier) (string, error) {
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key := fmt.Sprintf("%d:%d:%dx%d:%t:%d", r.setID, index, width, height, keepAspectRatio, tier)
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func (r *FrameRenderer) render(index, width, height int, keepAspectRatio bool, tier colorTier) ([]byte, error) {
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key := cacheKey{r.setID, index, width, height, keepAspectRatio, tier}
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if ascii, ok := r.cache.get(key); ok {
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return ascii, nil
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}
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if r.cache != nil {
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for {
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r.inflightMu.Lock()
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wait, ok := r.inflight[key]
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if !ok {
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done := make(chan struct{})
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r.inflight[key] = done
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if call, ok := r.inflight[key]; ok {
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r.inflightMu.Unlock()
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<-call.done
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return call.value, call.err
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}
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call := &renderCall{done: make(chan struct{})}
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r.inflight[key] = call
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r.inflightMu.Unlock()
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defer func() {
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r.inflightMu.Lock()
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delete(r.inflight, key)
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r.inflightMu.Unlock()
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close(done)
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close(call.done)
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}()
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break
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}
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r.inflightMu.Unlock()
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<-wait
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if ascii, ok := r.cache.get(key); ok {
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call.value = ascii
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return ascii, nil
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}
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}
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}
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started := time.Now()
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pix := getPixBuf(4 * width * height)
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img, err := resizeFrame(r.colorFrames[index], pix, width, height, keepAspectRatio)
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if err != nil {
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putPixBuf(pix)
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return "", err
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call.err = err
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return nil, err
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}
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var ascii string
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var ascii []byte
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if tier == colorTierNone {
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ascii = frameToAscii(img, r.rampLUT)
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} else {
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@@ -369,6 +469,14 @@ func (r *FrameRenderer) render(index, width, height int, keepAspectRatio bool, t
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}
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putPixBuf(pix)
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if r.cache != nil && cap(ascii) > len(ascii)+len(ascii)/4 {
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ascii = bytes.Clone(ascii)
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}
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r.cache.put(key, ascii)
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if r.cache != nil {
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r.cache.renders.Add(1)
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r.cache.renderNs.Add(uint64(time.Since(started)))
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}
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call.value = ascii
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return ascii, nil
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}
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@@ -2,6 +2,7 @@ package main
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import (
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"path/filepath"
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"sync/atomic"
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"testing"
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)
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@@ -15,6 +16,7 @@ func loadBenchSet(b *testing.B) *FramesContainer {
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if err != nil {
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b.Skip("failed to load frame set:", err)
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}
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b.Cleanup(func() { _ = fc.Close() })
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return fc
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}
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@@ -24,6 +26,7 @@ func benchRender(b *testing.B, tier colorTier, w, h int) {
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brightnessThreshold: 40,
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charset: "detailed",
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}, nil)
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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if _, err := r.render(i%len(fc.ColorFrames), w, h, false, tier); err != nil {
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@@ -36,3 +39,29 @@ func BenchmarkRenderTrueColor(b *testing.B) { benchRender(b, colorTierTrueColor,
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func BenchmarkRender256(b *testing.B) { benchRender(b, colorTier256, 120, 40) }
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func BenchmarkRenderGray(b *testing.B) { benchRender(b, colorTierNone, 120, 40) }
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func BenchmarkRenderTrueBig(b *testing.B) { benchRender(b, colorTierTrueColor, 240, 70) }
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func BenchmarkRenderCachedParallel(b *testing.B) {
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fc := loadBenchSet(b)
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r := newFrameRenderer(0, fc.ColorFrames, asciiOptions{
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brightnessThreshold: 40,
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charset: "detailed",
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}, newRenderCache(8<<20))
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frame, err := r.render(0, 120, 40, false, colorTierTrueColor)
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if err != nil {
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b.Fatal(err)
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}
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b.SetBytes(int64(len(frame)))
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b.ReportAllocs()
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var failures atomic.Uint64
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b.ResetTimer()
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b.RunParallel(func(pb *testing.PB) {
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for pb.Next() {
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if _, err := r.render(0, 120, 40, false, colorTierTrueColor); err != nil {
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failures.Add(1)
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}
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}
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})
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if failures.Load() != 0 {
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b.Fatalf("render failures: %d", failures.Load())
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}
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}
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Block a user