mirror of
https://github.com/YuzuZensai/Pien-Studio.git
synced 2026-09-02 14:18:35 +00:00
✨ feat: layer effects, bucket fill, simple brush
This commit is contained in:
@@ -0,0 +1,176 @@
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import { describe, expect, it, vi } from "vitest";
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import { faceBlurRenderer } from "./face-blur";
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import type { FaceBlurEffect } from "@pien-studio/types";
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function makeContext() {
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return {
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fillStyle: "",
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filter: "none",
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imageSmoothingEnabled: true,
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fillRect: vi.fn(),
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drawImage: vi.fn(),
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save: vi.fn(),
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restore: vi.fn(),
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} as unknown as CanvasRenderingContext2D;
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}
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function makeImage(width = 1200, height = 800) {
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return { naturalWidth: width, naturalHeight: height } as HTMLImageElement;
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}
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function makeContext2d(ctx: CanvasRenderingContext2D, image: HTMLImageElement, tw = 600, th = 400) {
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return { ctx, image, targetWidth: tw, targetHeight: th };
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}
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describe("faceBlurRenderer.render (regions)", () => {
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it("renders gaussian blur region with source dimensions", () => {
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const ctx = makeContext();
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const image = makeImage();
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const effect: FaceBlurEffect = {
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kind: "face-blur",
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enabled: true,
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method: "gaussian",
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amount: 24,
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regions: [{ x: 120, y: 80, width: 300, height: 200, sourceWidth: 1200, sourceHeight: 800 }],
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};
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faceBlurRenderer.render(makeContext2d(ctx, image), effect);
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expect(ctx.save).toHaveBeenCalledOnce();
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expect(ctx.filter).toBe("blur(24px)");
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expect(ctx.drawImage).toHaveBeenCalledWith(image, 120, 80, 300, 200, 60, 40, 150, 100);
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expect(ctx.restore).toHaveBeenCalledOnce();
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});
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it("renders pixelate using sampled offscreen canvas", () => {
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const doc = globalThis.document;
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expect(doc).toBeDefined();
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if (!doc) return;
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const ctx = makeContext();
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const image = makeImage();
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const sampleDrawImage = vi.fn();
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const sampleCtx = { imageSmoothingEnabled: true, drawImage: sampleDrawImage } as unknown as CanvasRenderingContext2D;
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const sampleCanvas = { width: 0, height: 0, getContext: vi.fn(() => sampleCtx) } as unknown as HTMLCanvasElement;
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const nativeCreateElement = doc.createElement.bind(doc);
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const createElement = vi.spyOn(doc, "createElement").mockImplementation((tagName: string) => {
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if (tagName === "canvas") return sampleCanvas;
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return nativeCreateElement(tagName);
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});
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const effect: FaceBlurEffect = {
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kind: "face-blur",
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enabled: true,
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method: "pixelate",
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amount: 10,
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regions: [{ x: 200, y: 100, width: 160, height: 120, sourceWidth: 1200, sourceHeight: 800 }],
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};
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faceBlurRenderer.render(makeContext2d(ctx, image), effect);
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expect(sampleCanvas.width).toBe(16);
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expect(sampleCanvas.height).toBe(12);
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expect(sampleDrawImage).toHaveBeenCalledWith(image, 200, 100, 160, 120, 0, 0, 16, 12);
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expect(ctx.drawImage).toHaveBeenCalledWith(sampleCanvas, 0, 0, 16, 12, 100, 50, 80, 60);
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createElement.mockRestore();
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});
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it("renders censor with region color priority", () => {
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const ctx = makeContext();
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const image = makeImage();
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const effect: FaceBlurEffect = {
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kind: "face-blur",
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enabled: true,
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method: "censor",
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amount: 20,
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censorColor: "#ff0000",
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regions: [{ x: 20, y: 30, width: 40, height: 50, sourceWidth: 1200, sourceHeight: 800, censorColor: "#00ff00" }],
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};
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faceBlurRenderer.render(makeContext2d(ctx, image), effect);
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expect(ctx.fillStyle).toBe("#00ff00");
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expect(ctx.fillRect).toHaveBeenCalledWith(10, 15, 20, 25);
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});
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it("falls back to legacy region scaling when source dimensions are missing", () => {
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const ctx = makeContext();
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const image = makeImage(2400, 1600);
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const effect: FaceBlurEffect = {
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kind: "face-blur",
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enabled: true,
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method: "gaussian",
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amount: 16,
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regions: [{ x: 100, y: 120, width: 300, height: 200 }],
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};
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faceBlurRenderer.render(makeContext2d(ctx, image), effect);
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expect(ctx.drawImage).toHaveBeenCalledWith(image, 400, 480, 1200, 800, 100, 120, 300, 200);
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});
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});
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describe("faceBlurRenderer.renderLayer", () => {
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it("applies blur to source-sized image before drawing the resized layer", () => {
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const doc = globalThis.document;
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expect(doc).toBeDefined();
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if (!doc) return;
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const ctx = makeContext();
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const image = makeImage();
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const sourceDrawImage = vi.fn();
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const sourceCtx = { ...makeContext(), drawImage: sourceDrawImage } as unknown as CanvasRenderingContext2D;
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const sourceCanvas = { width: 0, height: 0, getContext: vi.fn(() => sourceCtx) } as unknown as HTMLCanvasElement;
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const nativeCreateElement = doc.createElement.bind(doc);
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const createElement = vi.spyOn(doc, "createElement").mockImplementation((tagName: string) => {
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if (tagName === "canvas") return sourceCanvas;
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return nativeCreateElement(tagName);
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});
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const effect: FaceBlurEffect = {
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kind: "face-blur",
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enabled: true,
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method: "gaussian",
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amount: 24,
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regions: [{ x: 120, y: 80, width: 300, height: 200, sourceWidth: 1200, sourceHeight: 800 }],
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};
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faceBlurRenderer.renderLayer(makeContext2d(ctx, image), effect);
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expect(sourceCanvas.width).toBe(1200);
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expect(sourceCanvas.height).toBe(800);
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expect(sourceDrawImage).toHaveBeenNthCalledWith(1, image, 0, 0, 1200, 800);
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expect(sourceDrawImage).toHaveBeenNthCalledWith(2, image, 120, 80, 300, 200, 120, 80, 300, 200);
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expect(ctx.drawImage).toHaveBeenCalledWith(sourceCanvas, 0, 0, 1200, 800, 0, 0, 600, 400);
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createElement.mockRestore();
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});
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it("uses a canvas-filter fallback for gaussian blur when filters are unavailable", () => {
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const doc = globalThis.document;
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expect(doc).toBeDefined();
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if (!doc) return;
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const ctx = makeContext();
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delete (ctx as Partial<CanvasRenderingContext2D>).filter;
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const image = makeImage();
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const regionDrawImage = vi.fn();
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const blurDrawImage = vi.fn();
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const regionCtx = { ...makeContext(), clearRect: vi.fn(), drawImage: regionDrawImage } as unknown as CanvasRenderingContext2D;
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const blurCtx = { ...makeContext(), clearRect: vi.fn(), drawImage: blurDrawImage } as unknown as CanvasRenderingContext2D;
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const regionCanvas = { width: 0, height: 0, getContext: vi.fn(() => regionCtx) } as unknown as HTMLCanvasElement;
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const blurCanvas = { width: 0, height: 0, getContext: vi.fn(() => blurCtx) } as unknown as HTMLCanvasElement;
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const nativeCreateElement = doc.createElement.bind(doc);
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const createElement = vi.spyOn(doc, "createElement").mockImplementation((tagName: string) => {
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if (tagName !== "canvas") return nativeCreateElement(tagName);
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return createElement.mock.calls.length === 1 ? regionCanvas : blurCanvas;
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});
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const effect: FaceBlurEffect = {
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kind: "face-blur",
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enabled: true,
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method: "gaussian",
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amount: 24,
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regions: [{ x: 120, y: 80, width: 300, height: 200, sourceWidth: 1200, sourceHeight: 800 }],
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};
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faceBlurRenderer.render(makeContext2d(ctx, image), effect);
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expect(ctx.save).not.toHaveBeenCalled();
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expect(regionCanvas.width).toBe(150);
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expect(regionCanvas.height).toBe(100);
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expect(regionDrawImage).toHaveBeenCalledWith(image, 120, 80, 300, 200, 0, 0, 150, 100);
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expect(ctx.drawImage).toHaveBeenCalledWith(regionCanvas, 0, 0, 150, 100, 60, 40, 150, 100);
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createElement.mockRestore();
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});
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});
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@@ -0,0 +1,145 @@
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import type { FaceBlurEffect } from "@pien-studio/types";
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import type { EffectRenderer, EffectRenderContext } from "./types";
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function drawPixelatedRegion(
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ctx: CanvasRenderingContext2D,
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source: CanvasImageSource,
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sourceX: number,
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sourceY: number,
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sourceWidth: number,
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sourceHeight: number,
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targetX: number,
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targetY: number,
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targetWidth: number,
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targetHeight: number,
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blockSize: number,
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) {
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const sampleCanvas = document.createElement("canvas");
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sampleCanvas.width = Math.max(1, Math.round(targetWidth / blockSize));
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sampleCanvas.height = Math.max(1, Math.round(targetHeight / blockSize));
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const sampleCtx = sampleCanvas.getContext("2d");
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if (!sampleCtx) return;
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sampleCtx.imageSmoothingEnabled = false;
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sampleCtx.drawImage(source, sourceX, sourceY, sourceWidth, sourceHeight, 0, 0, sampleCanvas.width, sampleCanvas.height);
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ctx.imageSmoothingEnabled = false;
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ctx.drawImage(sampleCanvas, 0, 0, sampleCanvas.width, sampleCanvas.height, targetX, targetY, targetWidth, targetHeight);
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ctx.imageSmoothingEnabled = true;
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}
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function drawBlurredRegionFallback(
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ctx: CanvasRenderingContext2D,
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source: CanvasImageSource,
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sourceX: number,
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sourceY: number,
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sourceWidth: number,
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sourceHeight: number,
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targetX: number,
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targetY: number,
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targetWidth: number,
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targetHeight: number,
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amount: number,
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) {
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const regionCanvas = document.createElement("canvas");
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regionCanvas.width = Math.max(1, Math.round(targetWidth));
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regionCanvas.height = Math.max(1, Math.round(targetHeight));
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const regionCtx = regionCanvas.getContext("2d");
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if (!regionCtx) return;
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regionCtx.drawImage(source, sourceX, sourceY, sourceWidth, sourceHeight, 0, 0, regionCanvas.width, regionCanvas.height);
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const scale = Math.max(0.04, Math.min(0.5, 1 / Math.max(2, amount / 2)));
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const blurCanvas = document.createElement("canvas");
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blurCanvas.width = Math.max(1, Math.round(regionCanvas.width * scale));
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blurCanvas.height = Math.max(1, Math.round(regionCanvas.height * scale));
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const blurCtx = blurCanvas.getContext("2d");
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if (!blurCtx) return;
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blurCtx.imageSmoothingEnabled = true;
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blurCtx.drawImage(regionCanvas, 0, 0, blurCanvas.width, blurCanvas.height);
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for (let i = 0; i < 3; i++) {
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regionCtx.clearRect(0, 0, regionCanvas.width, regionCanvas.height);
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regionCtx.drawImage(blurCanvas, 0, 0, blurCanvas.width, blurCanvas.height, 0, 0, regionCanvas.width, regionCanvas.height);
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blurCtx.clearRect(0, 0, blurCanvas.width, blurCanvas.height);
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blurCtx.drawImage(regionCanvas, 0, 0, regionCanvas.width, regionCanvas.height, 0, 0, blurCanvas.width, blurCanvas.height);
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}
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ctx.drawImage(regionCanvas, 0, 0, regionCanvas.width, regionCanvas.height, targetX, targetY, targetWidth, targetHeight);
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}
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function renderRegions(
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ctx: CanvasRenderingContext2D,
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image: HTMLImageElement,
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effect: FaceBlurEffect,
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targetWidth: number,
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targetHeight: number,
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) {
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if (!effect.regions.length) return;
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const legacyScaleX = image.naturalWidth / Math.max(1, targetWidth);
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const legacyScaleY = image.naturalHeight / Math.max(1, targetHeight);
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for (const region of effect.regions) {
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const sourceWidth = region.sourceWidth ?? 0;
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const sourceHeight = region.sourceHeight ?? 0;
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const hasSourceDims = sourceWidth > 0 && sourceHeight > 0;
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const scaleX = hasSourceDims ? targetWidth / sourceWidth : 1;
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const scaleY = hasSourceDims ? targetHeight / sourceHeight : 1;
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const x = Math.max(0, Math.floor(region.x * scaleX));
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const y = Math.max(0, Math.floor(region.y * scaleY));
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const w = Math.max(1, Math.floor(region.width * scaleX));
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const h = Math.max(1, Math.floor(region.height * scaleY));
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const sx0 = hasSourceDims ? region.x : Math.max(0, Math.floor(region.x * legacyScaleX));
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const sy0 = hasSourceDims ? region.y : Math.max(0, Math.floor(region.y * legacyScaleY));
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const sw = hasSourceDims ? region.width : Math.max(1, Math.floor(region.width * legacyScaleX));
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const sh = hasSourceDims ? region.height : Math.max(1, Math.floor(region.height * legacyScaleY));
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if (effect.method === "censor") {
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ctx.fillStyle = region.censorColor ?? effect.censorColor ?? "#111111";
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ctx.fillRect(x, y, w, h);
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continue;
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}
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if (effect.method === "pixelate") {
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drawPixelatedRegion(ctx, image, sx0, sy0, sw, sh, x, y, w, h, Math.max(4, Math.round(effect.amount / 2)));
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continue;
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}
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if ("filter" in ctx && typeof ctx.filter === "string") {
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ctx.save();
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ctx.filter = `blur(${effect.amount}px)`;
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ctx.drawImage(image, sx0, sy0, sw, sh, x, y, w, h);
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ctx.restore();
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continue;
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}
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drawBlurredRegionFallback(ctx, image, sx0, sy0, sw, sh, x, y, w, h, effect.amount);
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}
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}
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function renderLayer(context: EffectRenderContext, effect: FaceBlurEffect) {
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const { ctx, image, targetWidth, targetHeight } = context;
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if (!effect.regions.length) {
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ctx.drawImage(image, 0, 0, targetWidth, targetHeight);
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return;
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}
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const allHaveSourceDims = effect.regions.every((r) => (r.sourceWidth ?? 0) > 0 && (r.sourceHeight ?? 0) > 0);
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if (!allHaveSourceDims) {
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ctx.drawImage(image, 0, 0, targetWidth, targetHeight);
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renderRegions(ctx, image, effect, targetWidth, targetHeight);
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return;
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}
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const sourceCanvas = document.createElement("canvas");
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sourceCanvas.width = Math.max(1, image.naturalWidth);
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sourceCanvas.height = Math.max(1, image.naturalHeight);
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const sourceCtx = sourceCanvas.getContext("2d");
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if (!sourceCtx) {
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ctx.drawImage(image, 0, 0, targetWidth, targetHeight);
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return;
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}
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sourceCtx.drawImage(image, 0, 0, sourceCanvas.width, sourceCanvas.height);
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renderRegions(sourceCtx, image, effect, sourceCanvas.width, sourceCanvas.height);
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ctx.drawImage(sourceCanvas, 0, 0, sourceCanvas.width, sourceCanvas.height, 0, 0, targetWidth, targetHeight);
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}
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export const faceBlurRenderer: EffectRenderer<FaceBlurEffect> = {
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kind: "face-blur",
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render: ({ ctx, image, targetWidth, targetHeight }, effect) => {
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renderRegions(ctx, image, effect, targetWidth, targetHeight);
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},
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renderLayer,
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};
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@@ -0,0 +1,46 @@
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import type { LayerEffect } from "@pien-studio/types";
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import type { EffectRenderer, EffectRenderContext } from "./types";
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import { faceBlurRenderer } from "./face-blur";
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const renderers: EffectRenderer[] = [faceBlurRenderer];
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const effectRendererRegistry = new Map<string, EffectRenderer>(
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renderers.map((r) => [r.kind, r]),
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);
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export function getEffectRenderer(kind: string): EffectRenderer | undefined {
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return effectRendererRegistry.get(kind);
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}
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/** Draws a layer image applying all its effects in order. */
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export function renderLayerWithEffects(
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ctx: CanvasRenderingContext2D,
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image: HTMLImageElement,
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effects: LayerEffect[],
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targetWidth: number,
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targetHeight: number,
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): void {
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const activeEffects = effects.filter((e) => {
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if (e.enabled === false) return false;
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return effectRendererRegistry.get(e.kind) !== undefined;
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});
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if (activeEffects.length === 0) {
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ctx.drawImage(image, 0, 0, targetWidth, targetHeight);
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return;
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}
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const context: EffectRenderContext = { ctx, image, targetWidth, targetHeight };
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// The first effect owns the full layer render (draws base image + applies itself)
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const first = activeEffects[0];
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const firstRenderer = effectRendererRegistry.get(first.kind);
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firstRenderer?.renderLayer(context, first as never);
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// Subsequent effects render on top (overlay only, no re-draw of base)
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for (let i = 1; i < activeEffects.length; i++) {
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const effect = activeEffects[i];
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const renderer = effectRendererRegistry.get(effect.kind);
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renderer?.render(context, effect as never);
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}
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}
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@@ -0,0 +1,16 @@
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import type { LayerEffect } from "@pien-studio/types";
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export type EffectRenderContext = {
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ctx: CanvasRenderingContext2D;
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image: HTMLImageElement;
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targetWidth: number;
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targetHeight: number;
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};
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export type EffectRenderer<T extends LayerEffect = LayerEffect> = {
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kind: T["kind"];
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/** Renders the effect onto the canvas. Called after the base image is drawn. */
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render: (context: EffectRenderContext, effect: T) => void;
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/** Renders the full layer (image + effect). Called instead of a plain drawImage. */
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renderLayer: (context: EffectRenderContext, effect: T) => void;
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};
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