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https://github.com/YuzuZensai/Pien-Studio.git
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✨ feat: layer effects, bucket fill, simple brush
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@@ -0,0 +1,99 @@
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export type BrushOptions = {
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color: string;
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size: number;
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opacity: number;
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hardness: number; // 0–1: 0 = fully soft, 1 = hard edge
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};
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export type BrushStroke = {
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canvas: HTMLCanvasElement;
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ctx: CanvasRenderingContext2D;
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width: number;
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height: number;
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};
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function hexToRgb(hex: string): { r: number; g: number; b: number } {
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const clean = hex.replace("#", "");
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return {
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r: parseInt(clean.slice(0, 2), 16),
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g: parseInt(clean.slice(2, 4), 16),
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b: parseInt(clean.slice(4, 6), 16),
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};
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}
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function drawDab(
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ctx: CanvasRenderingContext2D,
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x: number,
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y: number,
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options: BrushOptions,
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) {
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const r = options.size / 2;
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const { r: cr, g: cg, b: cb } = hexToRgb(options.color);
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const gradient = ctx.createRadialGradient(x, y, 0, x, y, r);
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const innerStop = Math.max(0, Math.min(1, options.hardness));
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gradient.addColorStop(0, `rgba(${cr},${cg},${cb},${options.opacity})`);
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gradient.addColorStop(innerStop, `rgba(${cr},${cg},${cb},${options.opacity})`);
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gradient.addColorStop(1, `rgba(${cr},${cg},${cb},0)`);
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ctx.beginPath();
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ctx.arc(x, y, r, 0, Math.PI * 2);
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ctx.fillStyle = gradient;
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ctx.fill();
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}
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/** Creates a fresh stroke canvas sized to the layer. */
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export function createStroke(width: number, height: number): BrushStroke {
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const canvas = document.createElement("canvas");
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canvas.width = Math.max(1, Math.round(width));
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canvas.height = Math.max(1, Math.round(height));
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const ctx = canvas.getContext("2d");
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if (!ctx) throw new Error("Cannot create brush canvas context");
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return { canvas, ctx, width: canvas.width, height: canvas.height };
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}
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/** Paints a segment of a stroke from (x0,y0) to (x1,y1) using interpolated dabs. */
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export function paintSegment(
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stroke: BrushStroke,
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x0: number,
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y0: number,
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x1: number,
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y1: number,
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options: BrushOptions,
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) {
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const dx = x1 - x0;
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const dy = y1 - y0;
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const dist = Math.sqrt(dx * dx + dy * dy);
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const step = Math.max(1, options.size * 0.25);
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const steps = Math.max(1, Math.ceil(dist / step));
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for (let i = 0; i <= steps; i++) {
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const t = steps === 0 ? 0 : i / steps;
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drawDab(stroke.ctx, x0 + dx * t, y0 + dy * t, options);
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}
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}
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/** Merges stroke canvas on top of the source image and returns a data URL. */
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export function commitStroke(sourceUri: string, stroke: BrushStroke): Promise<string> {
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return new Promise((resolve, reject) => {
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const image = new Image();
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image.crossOrigin = "anonymous";
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image.onload = () => {
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const canvas = document.createElement("canvas");
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canvas.width = image.naturalWidth;
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canvas.height = image.naturalHeight;
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const ctx = canvas.getContext("2d");
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if (!ctx) {
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reject(new Error("Cannot create merge canvas context"));
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return;
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}
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ctx.drawImage(image, 0, 0);
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// Scale stroke canvas to match image natural size
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ctx.drawImage(stroke.canvas, 0, 0, canvas.width, canvas.height);
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resolve(canvas.toDataURL("image/png"));
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};
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image.onerror = reject;
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image.src = sourceUri;
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});
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}
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